Balanced Hackmons Analysis Megathread

Implemented.
Usage Tips:
- 50% HP raising berries can be a decent alternative so that you don't get caught by a move that almost kills making your Innards Out useless
mentioned this in Set Details since I was discussing Chansey's items there and it seemed more fitting there than in usage tips.
 
I am no longer in a rush, so UselessCrab or Quantum Terresact can take time to look at it. I have many other things to do so please take time on this.

Kyurem-W Analysis: Ready for 3rd QC Check

And to be a little ahead in terms of grammar formatting, I removed all 'you's and 'yours's from analysis.

Also can I reserve Garchomp-Mega for next analysis? I am not going to start until I think my grammar for this analysis is good though.
You can do Garchomp-Mega after you get the third check on Kyurem-White.

Unless somone else is doing it, I'm down to do Giratina.
Go ahead and try it. Should be a challenging one, though.

Also, welcome to the QC team motherlove and Funbot28! I will be updating the OP shortly.
 

RNGIsFatal

Banned deucer.
I am not in QC team. But I decided to take some look at other analysis due to the slow progression of QC, and I found your analysis interesting.

This is just my personal opinion, and comments are in bold.

First off check all Red lines (you can see them when you edit) and fix typos and grammar.

[OVERVIEW]
- Mega Rayquaza has a good speed of base 115 and both attacks at 180 let it become the most diverse offensive Pokémon in the meta and be either a sweeper, revenge killer, late game cleaner, wallbreaker or multiple roles combined in one. The stats let it have options of becoming threatening set-up attacker or a abuser of choice items.
- Although not stellar, Mega Rayquaza's well rounded 105/100/100 bulk that allows it to take some hits from some unboosted set-up attackers.
- Mega Rayquaza has a awesome Dragon/Flying typing that let it able to use powerful STAB attacks such as moves from Aerilate and Oblivion Wing boosted from Triage. Flying type also gives Mega Rayquaza immunity to Sticky Web, which is extremely important for an attacker. It also make it immune to passive damage by Spikes and Toxic Spikes and ground type attacks bar thousand arrows. The Dragon typing prevents it from being weak to Volt Switch, letting it to not take as much chip damage. it also gives Mega Rayquaza resistance to common attacking types such as Fire as well as giving resistance to Primal-Kyogre's water STAB, allowing it to take Primal-Kyogre's Water Spout after the power has been reduced by Stealth Rock most of the time. However, the typing also gave Mega Rayquaza a 4x weakness to Ice, 2x weakness to Dragon and Fairy, which are all common offensive types in BH. Maybe adding that those types are common -ate types will help reader understand the metagame better? It also leaves Mega Rayquaza weak to Stealth Rock, limiting the times it can switch in. Not resisting any -ate abilities makes it vulnerable to priorities for some sets.
- Mega Rayquaza has lost the priority boost from Gale Wings when not at full health, making physical Gale Wings set no more viable. However the special Gale Wing set can be replaced with Triage which give it a even better +3 priority.
- Mega Rayquaza gained access to Sunsteel Strike and Moongeist Beam in Gen 7, which helps it easily break through Unaware walls.
- Imposter is a great threat to Mega Rayquaza, as it has no viable sets to beat Imposter bar Substitute. I mentioned something like this and QC team said there is no need, since this applies to all attackers or setup sweepers in the tier. I think just mentioning about improof-'mon in your team is already sufficient. Remove.
- Mega Rayquaza is hurt by several new abilities introduced in Gen 7, most notably Dazzling, Queenly Majesty and Psychic Surge which all stops it from using its STAB priorities. Innards Out also hinders its ability to sweep, and finally Spectral Thief steals its boosts away if the user survives a hit. This applies to any other sweepers as well. Unaware users or the likes of Zygarde-C can survive various types of attacks. Just mention this in Checks & Counters.

=== Triage ===
Rayquaza-Mega @ Safety Goggles / Life Orb
Ability: Triage
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Oblivion Wing
- Tail Glow
- Moongeist Beam
- Spore / Substitute

[SET COMMENTS]
Moves

========

- Oblivion Wing is a must in order for the set to function, giving Mega Rayquaza a strong +3 priority STAB attack when pared with Triage, which gives it ability to easily revenge kill threats as well as making it extremely hard to revenge kill Mega Rayquaza. It also heals Mega Rayquaza decently every time it hits, extending the time Mega Rayquaza can suivive in battles, lengthening the longevity of Rayquaza throughout the battle. It also easily nullifies the Life Orb recoil by healing itself.
- Tail Glow is necessary to boost Mega Rayquaza's special attack to pierce through walls.
- Moongeist Beam is used to hit through Unaware walls as well as proving an excellent coverage with its Flying STAB. And it hits Sturdy Shedinja.
- Spore can be used to gain opportunity to set-up, while Substitute is used to prevent Imposter users from copying its stats and Prankster users that resist Flying STAB to use moves such as Topsy-Turvy.

Set Details
========

- Maximum Spe and SpA investment along with Timid let it move before other Mega Rayquaza which does not have Spe fully invested as well as maximising the damage output. It also lets it outspeed Mega Diancie so that it does not take Fake Out damage.
- Triage is used to let Mega Rayquaza hit at a +3 priority with Oblivion Wing.
- Safety Goggles is used to prevent being affected by Spore as well as ignoring the consequence if its own Spore is bounced back.
- Life Orb can be an alternative option to hit harder, and has little drawbacks due to Oblivion Wing healing Mega Rayquaza quickly. Mention that Life Orb set can be less improof since the Rayquaza will be vulnerable to its Imposter's Spore.

Usage Tips
========

- Mega Rayquaza is capable of doing multiple roles, however its Stealth Rock weakness makes it easily wore down. Reserve it and try not to let it take damage even if it can take it. Use Oblivion Wing when possible to ensure Mega Rayquaza stay healthy.
- Be aware of the common Dazzling/Queenly Majesty and Psychic Terrain, which will stop your Oblivion Wing from working.
- Be careful of the pokemon that has massive HP movepool stat. If Mega Rayquaza is a wincon for you significant win factor for your team, don't kill these pokemon in a blow refrain from aggressively attacking unless you have scouted and are sure they do not have Innards Out.
- Make sure Stealth Rock is on opponents side before sweeping as Focus Sash can ruin your plan.
Remove. This applies to every sweepers. You mentioned this in Team Options.
- Mega Rayquaza is extremely hard to stop without stopping the priority, and this would become huge threat once copied by Imposter. Therefore it is best to remove the Imposter pokemon in opponent's team before setting up or have a solid switch-in such as Dazzling / Queenly Majesty / Unaware pokemon to counter it.


Team Options
========

-Supportive pokemon such as Registeel and Giratina that uses U-turn, Volt Switch, Baton Pass or Parting Shot can bring Mega Rayquaza into battle without letting it take prior damage. They can also set up Stealth Rocks to prevent Focus Sash users stopping Mega Rayquaza's sweep.
- Poison Heal set up users such as Regigigas and Primal Kyogre appreciate the ability Mega Rayquaza has to take down powerful attackers. In return they can absorb status for Mega Rayquaza.
- Innards Out users such as Chansey and Zygarde-C appreciates the ability Mega Rayquaza has to revenge kill sweepers as it can then be saved for bigger threats. In return they can take down a threatening pokemon that Mega Rayquaza cannot kill, for example Contrary V-Create uers. Innards Out can be beneficial to anyone of its ally.
- Fast attackers such as Choice Scarf Primal Kyogre and Pheromosa can take down fast attackers that are under Psychic Terrain or has Dazzling/Queenly Majesty.

=== Aerilate ===
Rayquaza-Mega @ Safety Goggles / Sky Plate
Ability: Aerilate
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Fake Out / Techno Blast
- Extreme Speed
- Boomburst / Techno Blast
- Moongeist Beam / Spore / King's Shield

[SET COMMENTS]
Moves

========

- Fake Out is used for breaking Focus Sashes, Illusions as well as dealing chip damage usually without punishment.
- King's Shield can be used instead to scout opponents moves and punish them with an attack stat drop if they use a contact move.
- Extreme Speed is mandatory on this set, giving it a +2 priority that hits most pokemon hard and can often k.o an offensive pokemon that does not resist it after it has taken fake out damage, forcing them to switch out.
- Boomburst deals massive damage to opposing pokemon and 2hko's physical walls such as Giratina and Mega Audino.
- Moongeist Beam deal massive damage to Aegislash and hit Sturdy Shedinja which would otherwise wall it. It also provides an excellent coverage along with its flying type attacks.
- Spore spreads sleeping status around and give it more turns to deal damage as well as break some walls that would otherwise wall it with recovery. However it should be used with Safety Goggles to prevent being bounced back. You mentioned this in Set Details.

Set Details
========

- Maximum Spe along with Hasty allows it to outspeed Mega Diancie as it is the other most common fast -ate ability user. Maximum Atk maximizes the damage Fake Out+Extreme Speed deal, and the other 4 extra EVs are put into Spa to let it deal more damage on the special side, making sure Boomburst 2HKO physically defensive Primal Kyogre.
- Aerilate is used to grant flying STAB to normal type attacks as well as boosting their power.
- Safety Goggles is used to prevent Spore from crippling Mega Rayquaza as well as preventing it to take weather damage. If bringing Spore, Mega Rayquaza also does not have to be careful with opposing Magic Bounce pokemon. Sky Plate can be an alternative option to let it deal more damage.

Usage Tips
========

- Aerilate Mega Rayquaza has lost some of its power in Gen7 due to the -ate abilities being nerfed. I did something similar to this in my own analysis and UselessCrab said we are not supposed to talk about Generational Shifts. It is best used as a scouting pokemon and revenge killer rather than relying on the power of boomburst and try to be a wallbreaker.
- Be aware of Stealth Rocks! Unlike Triage Mega Rayquaza which can somehow heal itself, Aerilate Mega Rayquaza has no way to heal its HP, make it even more vulnerable to passive damage.
- When you are trying to finish off a target, be aware that it may have Dazzling / Queenly Majesty with them. Failure to execute priority move can bring dire consequences and give an opponent a free turn to scout or set up. If you are not sure about what abilities it has and Mega Rayquaza is a pokemon you cannot afford to lose in the battle, use another pokemon to pick it off.
- It is necessary to have a pokemon that hard counters your Mega Rayquaza set in your team as itself is not Imposterproof. Such as any Steel type supports like Registeel that is capable in taking both Aerilated attacks and coverage move from Rayquaza.


Team Options
========

- Registeel is a great teammate of Mega Rayquaza as it can block opposing Imposter pokemon copying Mega Rayquaza from punching holes in the team. When not using Moongeist Beam, Aegislash can also be an option to replace Registeel. They both resist common types Mega Rayquaza is weak to such as Ice, Dragon and Fairy.
- Pivots with Defog / Rapid Spin and / or Magic Bounce can prevent Stealth Rocks from being on players field as well as bringing Mega Rayquaza in with a slow pivot move, therefore minimizing the damage Mega Rayquaza need to take.
- Set up attackers appreciates Mega Rayquaza's ability to take down strong attackers and force opponents to switch, giving them a free turn to set up if predicted correctly.

=== Contrary ===
Rayquaza-Mega @ Life Orb / Expert Belt
Ability: Contrary
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- V-create
- Superpower
- Draco Meteor / Leaf Storm
- Sunsteel Strike / Gear Grind / Oblivion Wing

[SET COMMENTS]
Moves

========

- V-create is the what makes this set powerful, giving Mega-Rayquaza a boost in both defenses so it can take some hits as well as letting it have a fantastic 180 Base Power fire coverage move.
- Superpower gives Mega Rayquaza fighting type coverage as well as boosting both its attack and defense stat.
- Draco Meteor and Leaf Storm gives Mega Rayquaza a way to deal with physical walls, namely Zygarde-C and Mega Swampert.
- Sunsteel Strike and Gear Grind are both used for Fairy types that otherwise would be able to take hits and KO back with their super effective STAB move. Sunsteel Strike has the advantage of hitting through Fur Coat and Unaware users that take little from its other attacks and hitting Sturdy Shedinja, while Gear Grind breaks possible Focus Sashes. Wouldn't Dual Chop be better overall? Unless you are afraid of Fairy, I suggest to change this.
- Oblivion Wing gives Mega Rayquaza ability to heal itself as well as giving it a Flying STAB.


Set Details
========

- Maximum Atk, Spe and a speed boosting nature is given to maximize its damage output. Naive is used over Hasty to let it take priorities better.
- Life Orb is used to boosts its damage, however Expert Belt can be used instead if you dislike it taking recoil damage.
- Contrary makes the set powerful, as all these high base power moves it uses can now also boost its stats.

Keep this in mind. Naive nature allows Rayquaza to OHKO its own Imposter with Draco Meteor after a single Contrary boost from Draco Meteor. If you wish to make the speed tie as safe as possible add Choice Scarf, it is still threatening that way. But even if you add Choice Scarf, the team still needs Unaware wall to check Imposter because Draco Meteor has imperfect accuracy.

Usage Tips
========

This 'mon needs improofing support. Do not send this guy out unless the Imposter is gone or your Unaware wall is healthy enough to check Rayquaza's Imposter.

- Do not bring it in too many times when Stealth Rock is present, as the chip damage cripples Mega Rayquaza a lot. Try to minimize the times you bring Mega Rayquaza in when it is unlikely to set up and sweep.
- This set is frail when not setted up yet. Send Mega Rayquaza in only when against a pokemon without immediate power. Switch in from slow U-turns or Parting Shots from allies.
- This set needs some time to set up and does not appreciate Prankster status moves that
can often destroy it easily. Therefore, it is best to remove all Prankster pokemon before bring it in.
- Innards Out is a great stop to this set, therefore it is also recommended to take these pokemon down before sweeping. However, Mega Rayquaza can use some moves that are weak to the Innards Out pokemon before it kills them to avoid the OHKO from their ability. Remove.
- Mega Rayquaza has advantage against and can surprise Dazzling / Queenly Majesty pokemon that come up to wall it as they usually expect it to use priority. Therefore it can fit into a team that rely a lot on priorities.

Team Options
========

- Pivots that can counter set up sweepers such as Registeel and Mega Audino work great with Mega Rayquaza as they can easily let Mega Rayquaza be in favorable matchups. Some of them have moves such as Glare to let Mega Rayquaza set up before getting hit, while some of them can use Defog or Rapid Spin to clear the rocks and minimize the chip damage Mega Rayquaza takes when entering the field.
- Priority users appreciates the ability Mega Rayquaza has to pressure Dazzling /Queenly Majesty pokemon. In return, they can pressure strong attackers and give Mega Rayquaza chances to set up against opposing defensive pokemon.



[STRATEGY COMMENTS]
Other Options

========

- Choice Specs Aerilate Mega Rayquaza is an extremely strong wallbreaker that can pierce through almost everything with appropriate coverage moves, notably Focus Blast Secret Sword, Moongeist Beam and Earth Power, or simply an insanely strong Boomburst. However, it will be locked into a move every time it switches in and chooes, forcing it to switch out most of the time. It would also need the player to be really good at predicting in order to hit hard.
- Judgement along with an appropriate type of Plate allows Mega Rayquaza to hit pokemon that otherwise walls it such as Aegislash and Registeel while still being able to wall Imposter users using these pokemon. Make an example, such as Sky Plate with Judgment / Moongeist Beam / Quiver Dance / filler. Keep in mind walling Imposter is going to be hard without Icicle Plate or Draco Plate.
- Dazzling / Queenly Majesty Shell Smash can be a decent set for Mega Rayquaza, however the set limited by Mega Rayquaza's rather average STAB coverages. Pokemon such as Yveltal and Marshadow are much better pokemons to utilize this set.
- Mega Rayquaza can also use a Specially offensive Contrary set. However it can be easily walled by Specially defensive Unaware pokemon such as Chansey.
- Choice Scarf is a great item when pared with Aerilate, as it allows Mega Rayquaza to spam Boomburst against faster attackers. This set can also cripple defensive switch-ins by giving them Choice Scarf using Trick.
- A SpA focused ev spread can be used on the Aerilate as well, however it lose power for Fake Out and Extreme Speed, the two relatively weaker attacks.
- A Quick Feet set can be used to counter quicker pokemon immune to priority and prevent Imposter from beating it, however the set does not have access to priority and is vulnerable to it.

Checks and Counters
========

**Dazzling/Queenly Majesty/Psychic Terrrain**: Pokemon with these abilities or under the affects Psychic Terrain are immune to Mega Rayquaza's priority attacks and can set-up or deal massive damage if the team lacks a switch-in for it.
**Imposter**: Imposter is a huge threat to Mega Rayquaza as it does not have the ability to beat its copy, and it has to rely on Substitute to prevent being copied. However, it is not easy to switch in without taking massive damage, and Mega Rayquaza almost always have a teammate that counters its set.
**Prankster**: Prankster users can invert Mega Rayquaza's boost using Topsy-Turvy, steal its stat boosts with Heart Swap or cripple it with status. Topsy-Turvy is significantly less viable in this Gen because anti-priority blocks it. Mention Prankster Haze which is much more widely used.
**Innards Out**: Innards Out users are greats threats to Mega Rayquaza as they can bring it down when Mega Rayquaza KO's them. However, they have to be wary of Mega Rayquaza lowering its HP to a safe range before killing it.
**Defensive Steel Types**: Defensive Steel type pokemon such as Registeel and Aegislash can tank its STAB, usually survive a coverage and cripple Mega Rayquaza with status move or Metal Burst. However, it is not easy to take a hit from Mega Rayquaza if it is already boosted. They are also threatened by coverage moves such as Moongeist Beam or Earth Power.
**Mega Diancie**: Mega Diancie both resists Flying type attacks, Mega Rayquaza's main STAB type, and is immune to its Dragon STAB. Both Mega Diancie's STAB are super effective against Mega Rayquaza, and an Pixilate boosted Extreme Speed has roughly 30% chance of OHKOing Mega Rayquaza. However, Mega Rayquaza can take a hit from Mega Diancie's Extreme Speed if it has a defense boost on the Contrary set and KO back with appropriate move, or threaten to OHKO Mega Diancie with +3 SpA boosted Oblivion Wing.
**Any -ate users with Type advantage**
**Spectral Thief**: Spectral Thief users that can survive a hit can steal Mega Rayquaza's boosts and utilize it. However they can often be KO'd by the following priority move if they don't have a way to defend it.
**Sturdy Shedinja**: Sturdy Shedinja can be a problem for certain variants of Mega Rayquaza due to its ability to take all direct attacks. However it does have to be aware of possible moves Mega Rayquaza brought to KO it, making it rely on prediction.
You have Sunsteel Strike / Moongeist Beam in every set.
If I were QC team I would give one QC check, though there are lots of stuff to fix IMO. Overall good analysis. ( ͡° ͜ʖ ͡°)
 
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Status update on each analysis:

Ash Greninja: Uploaded! Yay!
Celesteela: Back up for reservation (though I'm not sure I'll approve an analysis on it). Going to go ahead and reject this one. I think Flint would agree that both the Pokemon and the writing about it are not up to par.
Chansey: This is currently ready for GP, right? Hopefully it can get a check soon.
Deoxys-S: Everyone needs to take a look at this one.
Kyurem-B: Has one QC check (Flint). I will try to get to this one at some point if one of the new members doesn't first.
Kyurem-W: Funbot28 or motherlove
Mega Diancie: Same situation as Kyurem-B
Mega Gengar: I'm unsure as to what we're going to do with this one. The Ruins of Alpha are you still interested in even pursuing it? Not sure if we're going to follow through on Electrolyte's rejection yet.
Mega Gyarados: Back up for reservation. aki0s told me he will be unable to complete it. Anyone who takes it over can make use of the QC checks done so far.
Mega Mewtwo Y: Anaconja, just confirming you've implemented Flint's check? If so, same situation as Kyurem-B
Mega Rayquaza: Same situation as Kyurem-B
Primal Groudon: Same situation as Kyurem-B
Primal Kyogre: Needs one more check from Funbot28 or motherlove
Regigigas: Back up for reservation. Going to reassign this one due to Still Alive's inactivity and the analysis's general quality. I guess if he comes back and no one else reserves this we can try it again.
Shedinja: Honestly not sure what's going on with this one atm. I guess I can try to check it soon?
Zekrom: Unless Electrolyte magically reappears, I'm going to reassign this. Will give some time, though.
Zygarde-C: Needs a check from motherlove specifically

RNGIsCancer, stick to Mega Garchomp for the moment. shivarus, please put up a skeleton of Giratina.
 

Funbot28

Banned deucer.
Ok will start doing my job lol Massive QC check incoming!


Quantum Tesseract
Good Job, just a few nitpicks QC [3/3]
Overview

Primal Kyogre's excellent Water typing gives it good coverage, key resistances to types such as Fire and Water, and only one relevant weakness in Electric. Its powerful Special Attack and usable Speed allows it to run several offensive sets. Good special bulk gives Primal Kyogre many chances to set up, and it can either make itself resistant to Imposter with Poison Heal or nearly impossible to wall with Water Bubble. Primal Kyogre it very splashable and needs little team support, but is held back from its full potential by low physical bulk. Primal Kyogre is also weak to Galvanize, meaning that it can be revenge KOd no matter how set up it is, and it can only fulfill a limited number of roles on a given set, forcing it to choose what answers it. Good, but I would also mention that many teams carry defensive checks to it nowadays, such as Water Immune Fairies, or Water resisted RegenVest users. So depending the set, it may require some help getting rid of these threats before wallbreaking.

Choice Scarf Sweeper
Kyogre-Primal @ Choice Scarf
Ability: Water Bubble
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature
- Water Spout
- Steam Eruption
- Ice Beam / Earth Power
- Volt Switch / Moongheist Beam / Trick

Set Comments

Moves

Water Spout is the most powerful Water type attack around, capable of 2HKOing even defensive Chansey with the boost from Water Bubble, while Steam Eruption is a backup STAB move that allows Kyogre to cripple switch-ins with burns and function even when weakened. Ice Beam hits Dragon-type Pokemon such as Mega Rayquaza and Giratina for high damage while still doing decent damage to Primal Groudon, while Earth Power hits Water Absorb Pokemon such as Primal Groudon, Solgaleo, and Magearna but is harder to imposterproof. Volt Switch pivots out Primal Kyogre, allowing it to scout what switches in and wear down Water Absorbers, while Moongheist beam is another option to hit Shedinja, as well as Solgaleo if you opted for Ice Beam above, but is often inferior to switching in an answer. Trick should also be slashed to cripple RegenVest users such as Mega Gyara and Dialga, preventing them from switching into Pogre later down the match. It also helps cripple walls such as Mega Audino and Xerneas, which if they are Water immune can repeatedly switchin to Ogre.

Set Details

252 Speed EVs and a Timid Nature maximizes Primal Kyogre's Speed. This is further boosted by a Choice Scarf, which lets it outrun Pheromosa and speed tie with other Choice Scarf or +1 base 90 Speed Pokemon such as Primal Groudon. 252 Special Attack EVs increase Primal Kyogres damage output and make it harder to switch into. Water Bubble doubles the damage of Water-type moves, turning Primal Kyogre into a powerful attacker.

Usage Tips

Bring Primal Kyogre in on answers to your win condition, particularly bulky Steel-type Pokemon such as Registeel, and fire off a powerful Water Spout. If the opponent has a water-immune Pokemon such as Water Absorb Audino, Volt Switch into a counter to wear them down until they are KOed by your coverage. In the early game, it is often beneficial to click Volt Switch frequently to see what they switch in and avoid surprise counters. If the opponent has a solid switch-in such as Giratina, burn it with Steam Eruption or chip it before attempting to power through with Water Spout. Both Water Spout and Steam Eruption have limited PP, so don't attempt to slowly wear walls down a few percent at a time. If the opponent has Shedinja, don't attempt to burn it with Steam Eruption; use Volt Switch to pivot to a counter. Also mention that Pogre can switchin into other passive mons such as Zygarde-C and Mega Slowbro as well.

Team Options

Water immunities and Water resists such as Water Absorb Magearna, Desolate Land Primal Groudon and Assault Vest Mega Gyarados are all but required with this set in order to check Imposter Pokaemon. Primal Groudon is generally the best option thanks to its immunity to Volt Switch and overall viability, but if you opt for Earth Power Mega Audino or similar are preferred. Slow pivots, such as Mega Audino, Registeel, and Solgaleo, are handy to bring Primal Kyogre in safely on things it beats such as offensive Primal Groudon. Entry hazard setters such as Aegislash, Zygarde-C and Giratina are nice to ease prediction and better wear down switch-ins, particularly bulky RegenVest Pokemon such as Giratina Mega Gyarados and Dialga, while hazard clearing such as Defog or Rapid Spin keeps Water Spout at full power. Bulky Pokemon such as Zygarde-C and Registeel are necessary to take priority moves for Primal Kyogre unless you have Psychic Terrain setters such a super Mega Mewtwo X Y. Other attackers such as Mega Mewtwo Y X and Primal Groudon are also handy to wear down answers such as Mega Gyarados, Giratina, and Water Absorb Steel Fairy-type Pokemon.

Water Bubble Wallbreaker
Kyogre-Primal @ Mystic Water / Choice Specs
Ability: Water Bubble
EVs: 252 SpA / 4 Def / 252 Spe
Modest Nature / Timid Nature
- Steam Eruption
- Core Enforcer / Water Spout
- Earth Power / Moongheist Beam
- Water Shruiken / Quiver Dance / Volt Switch / Trick

Set Comments

Moves

Steam Eruption is the obligatory stab move; it is extremely powerful and spreads burns to dissuade switch-ins. Core Enforcer is a must-have on Mystic Water sets, as it negates abilities such as Water Absorb, Innards Out, and Regenerator on switch-in but should not be used on Choice Specs sets (Although if u carry Trick then it can work). Water Spout is the most powerful Water-type move and is preferred on Choice Specs sets. Earth Power hits slower Water immunities such as Primal Groudon and Magearna, while Moongheist Beam hits Shedinja and Solgaleo but has worse coverage than Earth Power. Water Shruiken is a powerful priority move that can pick off weakened foes or frail Pokemon such as Deoxys-Speed and Pheromosa, while Quiver Dance allows Mystic Water sets to boost their Special Attack and Speed, turning it into a powerful sweeper. Tail Glow may be used to make Primal Kyogre even harder to answer, but necessitates that any imposterpoofing rely on immunities. Volt Switch allows the Choice Specs set to wear down switch-ins and hit water types, but leaves it trapped by water-immune Primal Groudon. Again, Trick can also be utilized on the last slot and can work even better thanks to it crippling physical attackers much more.

Set Details

252 Speed EVs allow Primal Kyogre to outrun most defensive Pokemon, while 252 Special Attack EVs and a Modest Nature maximize Primal Kyogre's damage output and make it harder to switch into. Water Bubble doubles the damage of Water-type moves, turning Primal Kyogre into a powerful attacker. Choice Specs increases the damage of Special Attacks by 50%, allowing Primal Kyogre to bypass would-be answers such as Poison Heal Giratina and RegenVest Dialga. Mystic Water increases the damage of Water-type attacks while easing prediction and allowing Primal Kyogre to defeat Water immunities with Core Enforcer by letting it switch moves, but is much weaker.

Usage Tips

Offensive Primal Kyogre functions best as a wallbreaker due to its insane power; bring it in on something slower such as Registeel and break holes in the opponent's team. Whenever possible, clear entry hazards and bring in Primal Kyogre with a slow pivot, because any chip damage impacts the damage output of Water Spout. Avoid coverage unless the opponent has a water immunity or a bulky water resist weak to coverage such as Palkia or Giratina, as Water Attacks generally outdamage the coverage even versus resistances. If running Quiver Dance, do not reveal it until Imposter users and switch-ins are weakened in the late game (well Imposters would know anyways, unless you are implying they were weakened by other mons and never copied Pogre) , as you usually only have one shot to sweep. Entry Hazard management such as Magic Bounce, Defog, and Rapid Spin are useful to keep Water Spout at maximum power and to allow Primal Kyogre to come in as many times as possible. Also mention that Mystic Water sets can bluff being Specs due to WB's damage output usually masking the difference of power from these items, potentially enabling you to net some more KOs.

Team Options

A Water-Immune Pokemon not weak to Primal Kyogre's chosen coverage, such as Primal Groudon, Water Absorb Mega Audino, or Shedinja Celesteela, is necessary to take on Imposters. Slow pivots such as Registeel and Giratina are handy as they can bring Primal Kyogre in without taking any damage, allowing it to wallbreak multiple times. Hazard support in Defog, Rapid Spin, and Magic Bounce is crucial to keeping Water Spout at full power should you run it. Pokemon that deal well with offense, such as Mega Mewtwo Y and Mega Rayquaza, are handy to take out faster sweepers. Other wallbreakers such as Choice Specs Mega Rayquaza are useful to wear down shared switch-ins such as Water Absorb Steel-type Pokemon and to sweep through checks such as Innards Out Chansey. Imposterpoof sweepers such as Mega Gengar that can clean through weakened teams are also handy to take advantages of the holes caused by Primal Kyogre without making the team further vulnerable to Imposter Chansey.

Bulky PH Setup Sweeper
Kyogre-Primal @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 240 Def / 16 20 Spe
Bold Nature
- Scald
- Quiver Dance
- Leech Seed / King's Shield
- Ice Beam / Moonblast

Set Comments

Moves
Scald is Primal Kyogre's primary STAB option, spreading burns, particularly versus imposters, and hitting most of the metagame for solid damage; it has more PP then Steam Eruption, allowing Primal Kyogre to use it regularly, and is more accurate to boot. Quiver Dance boosts Kyogre's Special Attack, Special Defense, and Speed, turning it into a fearsome and bulky sweeper. Leech Seed allows Primal Kyogre to better handle Imposter Pokémon and Shedinja, as well as easing setup. Kings Shield blocks priority from users such as Mega Rayquaza and Mega Diancie, allowing Primal Kyogre to sweep unimpeded, and allows it to set up on or take out even more physical attackers. Ice Beam hits Dragon-types, particularly Mega Rayquaza, for super effective damage as well as hitting the rare Grass-type Pokemon such as Tapu Bulu. Moonblast is a slightly stronger option that does more to most Dragon-type Pokémon and Water-types, particularly Kyurem-Black, Giratina and other Primal Kyogre, at the cost of a worse matchup versus Chansey and Water Absorb Primal Groudon. Taunt is a usable option to stop recovery, Haze, and other Poison Heal Kyogres, but leaves this set vulnerable to Magic Bounce. Spore is also nice to give it more setup opportunities, and can block Imposters from setting up simultaneously.

Set Details

252 HP EVs in conjunction with 240 Defense EVs and a Bold Nature greatly increases Primal Kyogre's bulk and allows it to set up on many Pokemon Examples on what the Defense EVs tank?. 16 20 Speed EVs allow Primal Kyogre to outspeed Deoxys-Attack Pheromosa at +2. Toxic Orb Poisons Primal Kyogre and lets it activate Poison Heal, which lets Primal Kyogre passively recover HP and allows it to 1v1 most imposter sets.

Usage Tips

You should activate Primal Kyogre's Toxic Orb as quickly as feasible so it can heal on the turn it switches in and absorb status, particularly Sleep, for the team; for this reason avoid switching Primal Kyogre in until its Toxic Orb has activated, as a surprise Will-o-Wisp or Knock Off can cripple it for the match. On occasion, it can be worthwhile to bring Primal Kyogre in after a teammate has fainted to bluff Water Bubble, but it is generally inferior to simply activating the Orb on a pivot. Once Primal Kyogre checks such as Unaware Mega Audino and Water Absorb Solgaleo Celesteela are removed or worn down, bring it in on something it defeats such as Mega Gyarados (although some Mega Gyara tend to run Circle Throw/Spectral Thief, so maybe another example?) and set up. Be wary of Core Enforcer from users such as Giratina and Dialga, as the loss of its ability causes Primal Kyogre to quickly faint to Toxic damage. If you don't know what the foe is going to do, it's often a good option to click Scald to spread burns and deal solid damage to most switch-ins. This set is vulnerable to Spectral Thief, so avoid setting up if you know the opposing Pokemon carries that. If Primal Kyogre carries King's Shield, be wary of using it overmuch one revealed, as the foe can use that free turn to set up or switch.

Team Options

Poison Heal Primal Kyogre is largely self-sufficient and needs little team support to function. However, Kyogre appreciates pivots such Registeel and Celesteela to bring it in safely. Pokemon that can take boosted hits, such as Chansey and Unaware walls, are handy in case a sufficiently lucky imposter (?) or a Lucky Punch Chansey defeats Primal Kyogre. Stall and Wallbreakers such as Choice Specs Mega Rayquaza are also handy to defeat bulky Pokemon that can wall even boosted Primal Kyogre such as Unaware or Water Absorb Mega Audino; physical ones such as Primal Groudon are particularly handy to force out the special walls such as Chansey.

Strategy Comments

Other Options


Running a more offensive EV spread such as 44 HP / 252 SpA / 212 Spe and a Timid Nature on Poison Heal gives it more offensive presence more quickly, outspeed fast threats such as Pheromosa at +1, and lets it whittle Unaware Pokemon more easily, but comes at the cost of easy setup and revenge KO resistance. Spore is also a good move on Poison Heal sets to cripple walls and Chansey, but doesn't go well with scald burns (mention this in the set details). A Fur Coat set may be used to have a solid pivot option, but it generally worse than simply running an offensive set (how so? it is a good check to stuff like Pdon and MMX, they just accomplish different things). Alternatively, RegenVest allows Primal Kyogre to act as a switch-in for special attackers that can hit back, but it even more vulnerable to physical attackers. Life Orb is an option on Water Bubble sets for greater damage on coverage and the ability to switch moves, but wears down Primal Kyogre quickly and weakens Water Spout (Its not like LO sets need to run Spout anyways, so I wouldn't mention). Earth Power usable over Ice Beam or Moonblast on the Poison Heal set to defeat Water Absorb Steel-type Pokemon and Water Absorb Primal Groudon, but it generally inferior to the listed moves.

Checks and Counters

Water Immunities: Since they are immune to Kyogre's STAB moves, Water Absorb and Desolate Land Pokemon such as Primal Groudon and Xerneas are usually serviceable Primal Kyogre checks. Many can be taken out by coverage or repeated Volt Switch pivots, however, and all Non-Fairy-types must beware core enforcer.

Specially Defensive Water Resists: Extremely bulky water resists, such as RegenVest Dialga, Poison Heal Giratina, and RegenVest Mega Gyarados can take most hits from Primal Kyogre. Most, however, need very little chip to enter KO range of Choice Specs Water Spout.

Chansey: Chansey has several sets, and all of them mess with Primal Kyogre. Imposter Chansey is one of the few possible switch-ins to Water Bubble Primal Kyogre, taking a hit and forcing it out. It can also stall out Poison Heal to some extent while fishing for critical hits, and Lucky Punch can ignore boosts outright. Defensive, non-imposter sets serve as some of the best answers to Poison Heal sets and can defeat almost any Primal Kyogre set 1v1. Innards Out, meanwhile, can force a trade with Primal Kyogre.

Galvanize: Galvanize turns Normal-type moves to electric, allowing them to hit Primal Kyogre for super effective damage before it can react. Many users, including Zekrom, KO outright, while all can pick off even boosted Primal Kyogre at low HP.

Ability Removal: Primal Kyogre is uniformly reliant on its ability, so any means of suppression, from Core Enforcer on Pokemon such as Dialga to Entrainment Mega Gengar. Poison Heal sets will quickly faint to the rapidly exponential Toxic damage, while Water Bubble sets become much easier to wall.





RNGIsCancer
Good Job, only minor changes QC [3/3]
Unlike other -ate users, Kyurem-W does not rely on priority. While it is weak to other -ate users because of its unsophisticated defensive stats, it has potential to fire off strong attacks with its monsterous base 170 SpAtk stat. In addition, Kyurem-W’s unique typing allows it to purge through walls such as Zygarde-C, defensive Primal Groudon variants, Giratina, or any Fur Coat users that do not resist STAB moves.

However, weakness to entry hazards usually limit the times Kyurem–W can switch in, and Kyurem-W's typing does not provide much resistances and its defensive stats are not impressive. Therefore, it is easily revenge killed or forced out. In addition, Kyurem-W's mediocre speed of 95 forces it to run Choice Scarf to outspeed many threats such as all Mewtwo variants.

Good, would just also mention that its STAB combination is only really resisted by Steel-types, meaning it is one of the best wallbreakers against more defensive teams.

[Standard Refrigerate]

Kyrurem–White @ Choice Scarf / Choice Specs
Ability: Refrigerate
EVs: 4 Def / 252 SpAtk / 252 Spe
Timid / Naive Nature
- Boomburst
- Extremespeed / Earth Power / Blue Flare
- Core Enforcer / Draco Meteor
- Switcheroo / Moongeist Beam / Volt Switch



[Set Comments]


Moves

Boomburst is mandatory in this set due to its ridiculous raw power that allows Kyurem-W to purge through bulky Ground and Dragon types. It also dents anything that doesn’t resist it, including all forms of Groudon-Primal and Mewtwo. (Would also mention Techno Blast as an alternative option, due to it bypassing Soundproof mons at the cost of not going through Substitute) Extremespeed can be used to pick up on weak or frail foes once their lack anti–priority abilities or field conditions have been confirmed. Earth Power can hit Steel-types such as Solgaleo and Registeel supereffectively that resists Boomburst, while Blue Flare is another option to hit the aforementioned threats with better power and apply considerable chance to burn in exchange of having imperfect accuracy.
Core Enforcer is good option which has high base power and getting STAB boost while nullifying switch-in’s abilities to hit targets such as Poison Heal Primal Kyogre and Regenerator Mega Gyarados Draco Meteor can be used to launch a strong attack , but it weakens Kurem-W afterwards and is generally inferior to Refrigerate-Boomburst.
Switcheroo can be used to cripple walls that prevent Kyurem-White from fulfilling its role while Moongeist Beam can be used to target Solgaleo or Shedinja.
Volt Switch allows it to gain momentum, and pivot out of incoming checks.

Set Details

Maximum investment on Special Attack and Speed will allow Kyurem-White to hit as hard and as fast as possible. One should always choose a nature that boosts Speed regardless of the item Kyurem-W is holding. Such investment will allow Choice Scarf Kyurem-W to outspeed threats including all Mewtwo variants, Mega Rayquaza that lacks priority, or other Choice Scarf users with base Speed below 95.
Naive nature should be chosen if Extremespeed is included in the set in order to allow Kyurem-White to safely OHKO Pheromosa and Deoxys-A that lacks Dazzling or Queenly Majesty and is not under Psychic Terrain.
Choice Scarf is generally preferred due to the fact that Kyurem-W cannot outspeed unboosted Mega Mewtwo Y, Mega Gengar, and Deoxys-A without Choice Scarf.
Mention that Specs has better chance at 2HKO conventional checks such as Primal Kyogre and Registeel with Boomburst

[Usage Tips]

Kyurem-W is relatively frail, especially with Naive nature. Therefore, it should never switch into any attacks other than weak attacks like slow U-turns from slow pivots. Even U-turns can be risky to switch into, due to many Regen-Vest pivots like Solgaleo or Mega Gyarados having high base attacks.
When Kyurem-W is low, never send it into the battle until its checks are gone, such as the likes of Registeel, Solgaleo, and Primal Kyogre. Especially if it still has its Choice item, one should try their best to protect Kyurem-W due to its late-game sweeping potential, especially if it has Choice Scarf.
In addition, if Kyurem-W is holding Choice item, one should make serious consideration before deciding to lock Kyurem-W into Extermespeed. It is vitally important not to use Extremespeed until one ensures the opponent is susceptible to priority moves. Failure to execute Extremespeed will immediately turn Kyurem-W into set-up fodder, unless it has already passed its Choice Scarf to other opponent. Also mention that if it gets locked into coverage like Earth Power, then stuff liek Mega Ray can come in for free.
Switcheroo should be used when one can clearly predict the switch against Kyurem-W. Common switch-in for Kyurem-W includes Registeel, Aegislash, Mega Gyarados, and Solgaleo. Regen-vest pivots like Mega Gyarados or Solgaleo will have their walling capabilities significantly hindered without Assault Vest and no longer be able to perform slow U-turn after they are locked into Choice Scarf.


[Team Options]

Slow pivots with moves such as U-turn or Parting Shot, such as Mega Gyarados, Mega Audino, Registeel, or Solgaleo are great support for Kyurem-W, since they allow Kyurem-W to safely switch into an opponent whose Focus Sash is not in tact or weakened from Parting Shot. Also, due to its weakness to Stealth Rock, Hazard remover is mandatory in a team. Good options for this case will be Regen-Vest pivots with Rapid Spin or bulky ally with Defog such as Zygarde-C, Registeel, or Mega Audino.
Even if Kyurem-W may have high speed with Choice Scarf, anti-priority support from a team is necessary due to the introduction of Triage. A lead with Psychic Surge, such as Mega Mewtwo Y, or any fast ally would be a good option. Can also just mention that prio switchins like Mega Bro and Aegi can be useful as well.
This set needs Imposeter-proofing support. One should always have an ally who can check their own Kyurem-W, since no moves from the set above can OHKO its own Imposter, even with critical hits. Steel types that can take Boomburst, Dragon type moves, and the coverage move will be a great option in terms of checking Imposter of Kyurem-W. You can also mention Soundproof mons as well as checks.
Primal Groudon pairs well with Kyurem-W, since it can check specially bulky opponents or problematic Steel types. It can threaten Gyarados that lacks Water type move, Solgaleo, Registeel, defensive Dialga, or Aegislash which Kyurem-W has hard time purging through. Also mention it checks Fairy types.


[Contrary Wallbreaker]

Kyrurem–White @ Choice Scarf / Life Orb
Ability: Contrary
EVs: 4 Def / 252 SpAtk / 252 Spe
Timid / Naive Nature
- Draco Meteor
- Overheat
- Leaf Storm / Moongeist Beam
- Switcheroo



[Set Comments]

Moves

Draco Meteor is main STAB and spammable move, denting even the ones who resist it after couple boosts from Contrary. Overheat is another Contrary–abusing move that can dent Steel types such as Solgaleo and Registeel who wall Kyurem-W without such coverage. Unlike previous two boosting moves, Leaf Storm can be used to break through Water types, such as Mega Gyarados or Primal Kyogre. Moongeist Beam, if Kyurem-W has already passed its Choice Scarf to opponent, can be used to break through Unaware or Sturdy Shedinja that would otherwise wall this set. Switcheroo can be used to cripple wall that disrupts the whole team, locking them into a single move.


Set Details

Similarly to Refrigerate set, maximum Special Attack and Speed investment is required to hit as hard and fast as possible. Modest nature is not preferred due to its inability to outspeed other Choice Scarf users or the likes of Mega Mewtwo Y and Pheromosa. Choice Specs is not necessary due to the fact that Contrary allows Kyurem-W to constantly gain Special Attack every time it uses a strong move, and Choice Scarf is much better in terms of late-game clean up. Life Orb can be used to intensify already-strong raw power of Kyurem-W, but it leaves Kyurem-W very vulnerable against faster opponents or its own Imposter.
Naive nature is an interesting and considerable option, because it allows Kyurem-W to OHKO its own Imposter after a single Contrary boost from Draco Meteor due to Imposter copying Nature that hinders Special Defense. Choice Scarf will allow Kyurem-W to win speed tie in this case unless the likes of Imposter Blissey holds Choice Scarf.


[Usage Tips]

Kyurem-W should switch in after slow U-turn or Parting Shot from allies due to its relatively poor typing and unimpressive bulk. When opponent has defensive walls, make sure that they do not have Unaware or rare Innards Out from the likes of Lunala or Kyurem-B, which has fairly high HP stat that can be utilized in such case.
Switcheroo, while it can cripple walls, will lock Kyurem-W into mediocre speed in exchange, so one should consider carefully before using it.
Even Spectral Thief users with Focus Sash will be unable to stop this set, because they can only take boosts from Special Attack, meaning they won’t be able to do major damage to Kyurem (Not all Spectral users are physical tho, examples being Mega Dino passing stats along or RegenVest Pogre) – White in return. Choice Scarf will allow Kyurem-White to outspeed most of these variants, meaning Kyurem – White can shrug off about the stolen boosts and keep spamming Draco Meteor and Overheat to finish the opponent that is left with 1 hp. I would not mention this rlly, all tho sash spectral is a bit common, the use of the move comes more from defensive setup checks mainly.


[Team Options]

Due to Kyurem-W terrifying power that can potentially be boosted by Contrary, there are very limited number of sets that can wall this set, such as Unaware or Innards Out. Allies that can scout abilities, such Normalize Mega Gengar with Entrainment or any bulky ally with Trace in the team can be great supports for Kyurem-W.
In addition, Draco Meteor has 90% accuracy, and that means Kyurem-W will sometimes fail to check its own Imposter. Therefore, having Fairy-type Unaware wall in the team, such as Mega Audino and Xerneas, will prevent Kyurem-W's team being swept by their own ally.
If one wishes to sweep with Kyurem-W with Contrary that lacks Choice Scarf, a support that can use Sticky Web and block Rapid Spin, such as Giratina or Aegislash, are going to be great options.


[Other Options]

If one favors safer Dragon-type moves, Clanging Scales can be replaced with Core Enforcer in Refrigerate set. Not having Core Enforcer will let Regen-Vest pivots on ur team to remain healthy while constantly checking Imposter transformed as Kyurem-W. As different coverage, Secret Sword can be used to make Kyurem-W a mixed sweeper by targeting specially defensive walls that is not capable of taking many physical damage such as Chansey.
A different set with Draco Plate, Judgment, Ice Beam, Moongeist Beam, Quiver Dance with Dazzling can be a fast sweeper that is not locked into one move while also being able to hit its own Imposter supereffectively. However, this set is easily walled or threatened by Pranksters with Haze, bulky opponents with Spectral Thief, or any Unaware opponents with type advantage.
Using Galvanize with a set of Boomburst, Ice Beam, Moongeist Beam / Blue Flare, Switcheroo can be instead of Refrigerate to surprise opponent. This set allows Kyurem-W to check Water type switch-in's such as Mega Gyarados and Kyogre that can easily wall Refrigerate set, but is generally inferior to Refrigerate set outsides this.


[Checks and Counters]

- Solgaleo: While other Steel types are threatened by coverage moves such as Earth Power or Secret Sword, Solgaleo can take couple hits thanks to its massive base HP stat of 137. Especially if it has Regenerator with Assault Vest, even Moongeist Beam will not be able to 2HKO Solgaleo unless Choice Specs set is used. After sponging the damage, Solgaleo can retaliate with Sunsteel Strike or Metal Burst or Knock Off Kyurem-W's Choice items. However, Solgaleo must be always wary of Blue Flare, which has relatively high chance of burning it and has a chance of 2HKOing it after some prior damage.

- Priority: Triage and -ate ability always threat Kyurem-W when Psychic Terrain is not active. Especially the likes of Pixilate Mega Diancie can always force out Kyurem-W or OHKO with Pixilate-Extremespeed.

- Bulky Water types: Regen-Vest Mega Gyarados can take anything from Refrigerate set except some rare coverage moves like Secret Sword. It can hit back with Knock Off or switch into Kyurem-W's check using slow U-turn. Kyogre's high Special Defense stat with resistance to Ice - types allows it to take most of coverage moves.

- Entry Hazards: Kyurem-W loses a quarter of its health when it switches into Stealth Rock. Also, it is vulnerable to Spikes, Toxic Spikes, and Sticky Web. Therefore, a support with Rapid Spin or Defog is almost mandatory in the team.

- Status: Just like other sweepers, Kyurem-W hates status. Paralysis will make Kyurem-W fail to fulfill its role of outspeeding threats and forcing them out with Choice Scarf, and Poison puts a timer on Kyurem-W.

- Walls immune to Switcheroo: Audino with Audinite, or any Steel types with Z-crystals can consistently wall Kyurem-W while not being crippled by being locked into Choice item.

- Sound proof mons such as Mega Bro and Mega Audino can also check Refridgerate sets, worth mentioning.
 
Last edited:
Thank you for your work, Funbot28, looks like that must have taken a while.

For everyone, I just wanted to ask if it will be appropriate to put anything related to Water Bubble or Innards Out in our analysis, because I believe those abilities will be banned soon (with the exception of Pogre and Greninja for they are the main abusers).

Just mentioning this because when I was newbie to BH last gen, I had hard time coming up with movesets for MMX last gen because the analysis page for MMX and MMY only had Protean sets (banned ability). If we mentioned anything that might be banned or limited in the future, won't they confuse the reader?

Maybe wait on WB for voting, but I'd say go ahead and mention IO if needed. Though saying "KOed if it attacks IO" probably isn't worth noting for the same reason Imposter Chansey is an assumed check/counter unless the set has notable interactions with imposters.

For example, my Kyu-B analysis currently mentions WB (though was written... pre-CFZ ban I think?) and IO (one set can safely KO IO Chansey with the right prediction.)
 

RNGIsFatal

Banned deucer.
QC Team is apparently quite busy. I am here for your AM QC check. (Not in QC team but decided to poke on other people's business :P)

Comments on bold, please keep in mind this is purely based on my personal opinion.

CallMeLefty

Overview


Mega-Diancie boasts strong offensive stats, as well as a usable speed that puts it above the likes of Primal Groudon, Kyogre, and Kyurem Black Kyurem-B, while still keeping an offensive boosting nature.
  • Diancie’s strong rock/fairy typing allow it to threaten common threats such as Mega-Rayquaza, Kyurem and Mewtwo-Mega-X, preventing them from switching in an revenge-killing them.
  • How about mentioning that it counters majority of the -ate users in the metagame? You have all those examples so you can just make small fix.
  • A Fairy typing is also excellent to capitalize on the many Dragon and Dark types of the BH metagame, such as Giratina, Zygarde, Yveltal and Gyarados-Mega
  • The main asset of Mega-Diancie is it’s mixed offensive capabilities, letting it run efficiently abilities such as Pixilate FakeSpeed+Boomburst and Magic Guard Light of Ruin/Head Smash. As such, it makes for a potent wallbreaker and revenge killer as long as psychic terrain isn’t up.
  • Thanks to an above average speed, Mega-Diancie can outspeed most wallbreakers and defensive walls of the metagame and proceed to fire off powerful attacks.
  • Mega-Diancie’s bulk leaves a bit to be desired, especially since going mixed while exploiting a decent speed stat implies running a Defense lowering Nature.
  • Diancie’s STAB moves also struggle against common steel types, although a Ground attack provides powerful coverage moves that work remarkably well with both Fairy and Rock moves.
Mixed Pixilate

Mega-Diancie @ Pixie Plate / Life Orb
Ability: Pixilate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely / Naughty Nature - you might want better stance against other-ate users in terms of taking physical hits. This also gives rare Download Primal Groudon a Special Attack boost. I see what are you pointing by mentioning about Triage Rayquaza, but most variants run Focus Sash or Substitute.
- Fake Out
- Extreme Speed
- Boomburst
- Precipice Blades / Sacred Fire / V-Create / Spore / U-Turn


Set comments

Moves
  • Fake Out allows for a significantly better damage output, and breaks potential sashes. It also outspeeds Aerilate/Modest Triage Mega Rayquaza and can revenge kill it if it is close to half health, assuming you opted for maximum speed investment for the latter. Most importantly, it deals free damage.
  • Extreme Speed, combined with Fake Out, provides a well-known combo that can revenge kill many threats that like protection from priority.
  • Boomburst allows Mega-Diancie to apply pressure to the opposing team even under psychic terrain and against targets using substitute (namely mega Rayquaza variants). Only really resisted by a few walls, it can dispatch common defensive sets such as Giratina and Zygarde. Techno blast can be used if you are really worried about the rare soundproof users such as Mega Slowbro, Mega Aggron, and Mega Steelix (Both Aggron and Steelix are 2HKOed by Boomburst without significant investment on Sp Def).
  • Precipice Blades grants Diancie a way to hit steel and fire types, in particular Assault Vest Solgaleo and Primal Groudon. Sacred Fire fills the same roll of hitting steel types, but misses on the perfect coverage in order to cripple checks with burns. Spore, finally, can allow Mega-Diancie to bypass would-be counters if the lack sleep immunity. U-Turn allows Diancie to pivot out against potential counters. You have a ton of investment on attack, so consider about adding V-Create. V-Create is going to OHKO Solgaleo with low investment on Defense, or if it is defensive and has taken some prior damage.

Set Details
  • Pixilate is the point of this set, exploiting the rare quality of being an offensive fairy type.
  • Life Orb and Pixie Plate further boosts Diancie powerful attacks. Both of them are preferred to items like safety goggles or focus sash, to revenge kill mega-gengar more easily after a bit of chip damage (the reliable kill only being guaranteed by Life Orb after a round of Stealth Rock)
  • EVs maximise Mega-Diancie’s offensive presence while taking profit of it’s decent speed. an alternative spread of 252 Atk / 120 SpA / 136 can also be used to boost Mega-Diancie’s boomburst while still outspeed neutral natured Kyurem-Black and Primal Groudon.
  • A +Atk Nature is preferred as reaching 350 Speed fails to achieve anything really relevant, except possibly Modest Triage Ray under Psychic Terrain. Both Lonely and Naughty Nature have their merits. Lonely allows Diancie to better take on Triage Ray and survive Mega-Gengar’s Moongeist Beam after Stealth Rock or have a shot at living Spooky Plate Judgment from it. It, in particular, guarantees to never be OHKOed by +3 Triage Oblivion Wing from Timid Mega-Rayquaza. On the other hand, Naughty let’s diancie better tank Extreme Speed and other physical priority moves.

Usage Tips
  • Use this set as a revenge killer out of psychic terrain, as well as a wallbreaker targetting things like Giratina and Zygarde-C.
  • This Pokemon has a tendancy to create 50/50s with psychic terrain and dazzling users such as Mewtwo-Mega-Y and Mega Gengar. If you are certain that you can tank a hit from the Pokémon you are supposed to revenge kill, clicking Boomburst is often a less greedy, but more reliable play. In general, these abilities are the thing that hurts this set the most.
  • Against teams that have priority counterplay, Diancie still makes for a fearsome wallbreaker. However, it can struggle to OHKO defensive mons such as Zygarde and Giratina. Accordingly, the best opportunities to bring in Mega-Diancie often are weakened wallbreakers such as Primal Groudon and Kyurem-Black, which it can force out.
  • It is VITALLY important not to execute priority move until the opponent is confirmed to be susceptible to them. Dazzling, especially never gives an indication until someone attempts to execute priority move and fails to do so. Mention how this can bring dire consequences, such as opponent freely pivoting into Diancie's checks or giving opportunity to set up.

Team Options
  • Due to how much steel types tend to switch into Mega-Diancie, common wallbreakers that can take advantage of it are welcome to start a good offensive cores. This includes many Primal-Groudon sets, as well as Water Bubble abusers such as Primal-Kyogre. I would not talk about Water Bubble if I were you. It has high chance of being banned soon, judging from majority of people's stance on the ability itself in Suspect and Bands Thread.
  • Teammates that can remove dazzling/psychic surge users with pursuit are more than welcome for this set, and AV Mega-Gyarados/Yveltal both can fit the move in their set, eliminating Mewtwo-Mega-Y and Yveltal.
  • This Pokémon requires a wall to imposterproof it. Flash Fire steel types and Primal-Groudon (when running Sacred Fire), or Celesteela (if running the often superior Precipic Blades Set) fit this role perfectly. Primal Groudon also has the added benefit of hitting flash fire steels if you opt for it as your imposter wall.
  • -> More concise way to say this is "Having a wall that resists both Fairy type and coverage move from Diancie will keep its team from struggling against their own Diancie's Imposter."


Mixed Magic Guard

Diancie-Mega @ Life Orb/Toxic Orb/Safety Goggles/Focus Sash
Ability: Magic Guard
EVs: 120 Atk / 252 SpA / 136 Spe
Rash / Mild Nature
- Light Of Ruin
- Headsmash Head Smash
- Flare Blitz / Precipice Blades / High Jump Kick
- U-Turn

Set comments
Moves

  • Light Of Ruin is Mega-Diancie's main STAB, boasting huge wallbreaking power capable of taking advantage of common walls like Giratina and Zygarde. It is the main move you want to click once on the field.
  • HeadSmash takes full profit from Mega-Diancie's mixed stats, and can also provide useful coverage against Lugia and Mega-Venusaur as well as defensive walls like Primal Kyogre and Mega Gyarados who can take Light of Ruin.
  • Flare Blitz and Precipice Blades provide useful coverage. The first one allows Diancie to be walled by Flash Fire Steel Types, while the latter makes Celesteela a prefect counter, which is extremely useful when facing Imposter -> Wouldn't Celesteela take serious damage from Head Smash?. High Jump Kick is able to 2HKO Fur Coat Chansey with max Atk Life Orb, but is otherwise subpar, unless you want to run Aegislash without Flash Fire as an Imposter Wall.
  • U-Turn grabs momentum. It has very little drawbacks thanks to magic guard, as things like Baneful Bunker, Rocky Helmet, Spiky Shield and Innards Out are completely ignored by Magic Guard.
Set details
  • This set takes full advange from Diancie's stats, and exploits the ability of Magic Guard to negate recoil damage. It is also to be noted that Magic Guard is completely unaffected by Innards Out, making this set one of the best options when fearing this type of threat.
  • The EV spread is designed to outspeed neutrally nature max speed Primal Groudon, Kyogre, and Kyurem-Black, which are the three main threats Mega-Diancie can try to outspeed. the SpA stat is favored as Fairy is a really good coverage in BH, and that Light Of Ruin has better accuracy. Modest max SpA also almost guarantees an OHKO and 252 HP Giratina-O, and guarantees a 2HKO on Regenvest Zygarde, both of which 120 SpA spreads fail to achieve without Life Orb. Swapping the EV spread is thus doable, although unrecommended.
  • Rash Nature allows Diancie to better take on Triage Ray and survive Mega-Gengar’s Moongeist Beam after Stealth Rock or have a shot at living Spooky Plate Judgment from it. It, in particular, guarantees to never be OHKOed by +3 Triage Oblivion Wing from Timid Mega-Rayquaza. On the other hand, Mild lets Mega-Diancie better tank Extreme Speed and other priority moves.
  • Life Orb gives a significant amount of power that comes in quite handy against Zygarde-C in particular. However, Toxic Orb can be exploited if you dislike your team's weakness to status (and even trick, as this Mega-Diancie can exploit any Choice Item). Safety goggles can also have a small niche with a greater surprise factor and the ability to switch in even when the Orb would not have been activated. Focus Sash also allows you to nab some surprise kills on threats that are supposed to OHKO you, such as Mewtwo-Mega-Y
  • Focus Sash turns Diancie into a premiere revenge killer in exchange of forfeiting extra raw power from Life Orb or being susceptible to status by not carrying Toxic Orb.

Usage Tips
  • This set is meant to be brought in against slower threats, in particular weakened Primal-Groudon and Defensive Dragon types such as Giratina and Zygarde. After some scouting, you can also use it to revenge kill Mega-Rayquaza. Once in, Mega-Diancie can procede to obliterate many defensive cores that rely on steel types that are weak to your coverage move.
  • Immunity to hazard means that you can bring in Mega-Diancie a bit more recklessly early game without fearing to be in range of previously lived attacks late game, such as triage Oblivion Wing.
  • This set is also fairly useful at killing Innards out users without sacrificing anything, as it is immune to the residual damage, and takes full profit of Mixed offenses, due to some Innards Out wall opting to only be weak on one spectrum while being a wall on the other (in particular Chansey).
  • Against more offensive teams, this set's role is mostly reserved to revenge killing Primal Groudon, meaning that you can play it more boldly, and in particular exploit the fact that Mega-Diancie is often predicted to be FakeSpeed Pixilate. In that case, you can, for instance, nab a kill on Mega-Gengar on the switch, which would otherwise switch in "safely" on Pixilate Diancie, not fearing to be OHKOed.
Team Options
  • Mega-Diancie, depending on the coverage, highly appreciate the use of Celesteela or Aegislash as an Imposter proof wall, unless you are running Hyper Offense. These steel types also tend to answer common Diancie Revenge killers, such as Mewtwo-Mega-Y and even some Mega-Rayquaza Variants, making for an even better synergy. Finally, they also offer an answer to most -ate and priority user (including said Rayquaza sets), making them even more useful.
  • Potential sweepers that appreciate the removal of Giratina and Zygarde-C, such as Mewtwo-Mega-X or Regigigas, can take full profit from this set's wallbreaking power.
  • Defensive primal Groudon can provide a great defensive support for this set, as it can imposter proof it as well as switchin onto potential water shuriken users.

Other Options

Mega-Diancie can succesfully run a scarf lure set, to threaten faster threat. It is however mostly outclassed in that regard. Running Sash Sunsteel Strike is also a possibility to kill Imposter. Mega-Diancie is also one of the best candidates for a Contrary Fleur Cannon set (often with Judgment), that can be imposterproofed by imposter steel types. Even with Iron Plate / Earth Plate, if Imposter transforms into Diancie after couple boosts from Fleur Cannon, it is going to OHKO the Diancie itself. However, it is true that the plate still gives an advantage.
Maximum speed investment can also be used to always speed tie with other Diancie as well as the rare Latios-Mega. In addition, it allows it to be faster than +Speed natured Kyurem Black and Primal-Groudon and Kyogre under psychic terrain.

Checks and Counters
  • Steel Types: Thanks to the remarkable coverage Fairy Type Provides, Mega-Diancie has the luxury to chose its counters depending on what Imposter wall you want to use. Things like Celesteela, Flash Fire Registeel and Aegislash are the biggest walls to the sets, with Flash Fire Celesteela being the only perfect counter.
  • Strong Fast Pokémon: Due to its middling 100 Base Speed, Mega-Diancie is easily revenge-killed by the many strong fast Pokemons of the BH metagame, such as Mewtwo-Mega-Y, Primal-Kyogre (with water shuriken), Deoxys-Attack...
  • Psychic Terrain is possibly the biggest hinderer of Pixilate Mega-Diancie, but the Magic Guard set is unaffected by, if not thankful of its presence.
  • Anti-Priority: Diancie is easily taken out by Mega Mewtwo Y's Psytrike under Psychic Terrain, Spooky Plate Judgment from Mega Gengar, any appropriate coverage moves from Mega Rayquaza, or all Power Trip abusers that commonly carry SunSteel Strike if they are under Psychic Terrain or equipped with abilities like Dazzling or Queenly Majesty.


Overall comment:
* I would give QC check, from 2/3 to 3/3.

* Excellent work. Just work on formatting a little.

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Yours says WIP but you asked for 2nd QC so I decided to take a look.


The Guy Who Has Many Alts
Add sprite it looks cool
[Overview]

All these refer to Pdon right? Gotta mention what those statements refer to!

Primal Groudon has exceptional physical bulk with base 160 Defense and passable 90 Sp. Defense, which means it can tank one hit from some of the most powerful threats in the BH metagame such as Mewtwo X, Mega Tyranitar and Regigigas.
• Outstanding offensive stats with 180 Attack and 150 Sp. Attack, it can even run a lure set.
• Its new typing Fire / Ground is literally the best offensive coverage available, having access to STAB V-create and Thousand Arrows.
-> 1k Arrows and Fire move can literally cover everything. Make sure to mention this.
• It also gives an immunity to Burn which is huge for a physical attacker.
• Its mediocre base 90 Speed and Special Defense lets it easily be revenge killed by special attackers such as Mega Mewtwo and Mega Gengar after a bit of prior damage.
-> It is forced to accumulate boosts of Speed or equip Choice Scarf to outspeed common threats such as (the examples you mentioned).
• Its 4x weakness to water leaves it very weak to even non-STAB Scald from walls.

[Choiced Everything-breaker] -> I am pretty sure QC teams won't appreciate these kind of names. Use formal names like "Choiced WallBreaker" or other.
Groudon-Primal @ Choice Band / Choice Scarf
Ability: Tinted Lens / Adaptability / Desolate Land / Stakeout
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- V-create
- Thousand Arrows
- U-turn / Ice Hammer / Precipice Blades/
- Switcheroo

[Set Comments]

• The ability chosen should suit Primal Groudon's role on the team.
• Tinted Lens allows it to break walls which resists its moves.
• Adaptability lets it hit non-resists harder.
• Desolate Land rids Primal Groudon of its 4x water weakness and boosts Fire-type moves more than Adaptability.
• Stakeout boosts Primal Groudon's damage even more than Adaptability and Desolate Land if the opponent switches, not an uncommon occurrence when running either Choice Band or Choice Scarf.

• With a Choice Band and one of the listed abilities, Primal Groudon is able to OHKO every relevant mon in the BH tier with the exception of Flash Fire / Primordial Sea users, Giratina, Zygarde-C and Mega Slowbro with V-create. Just say the set is capable of threatening anyone in the metagame. Exceptions, you can mention them in Checks & Counters.
• Using a Choice Scarf, Primal Groudon can be a very effective revenge-killer and late game cleaner, outspeeding and OHKOing many fast but frail threats such as the Mega Mewtwos, Mega Gengar and Ash-Greninja.

• V-create is an extremely powerful nuke which will completely tear down most walls. Very few mons such as Giratina, Mega Slowbro and Zygarde-C are able to avoid the 2HKO.
• Thousand Arrows is one of the most spammable move ever, only hitting Grass and Bug types not very effectively. However they are very uncommon in BH and are threatened by Fire type moves.
• U-turn grabs momentum and scout for checks and is especially good on Choice Scarf sets as they lack the power Choice Band provides to 2HKO switchins.
• Switcheroo cripples walls with a Choice item, locking them into a single move.

[Set Details]

• Maximum Attack and Speed to hit as hard and be as fast as possible.
• Jolly is an option over Adamant to outspeed slower threats such as Adamant Regigigas and other Adamant Primal Groudon on the Band set and Deoxys-Attack, not fully invested Mega Tyranitar at +2 and slower mons in general at +1 on the Scarf set.
• Ice Hammer can be used over U-turn to lure and kill Zygarde and Giratina but it would force you to use a less viable mon such as Mega Slowbro for imposter-proofing.
• Precipice Blades can alternatively also be used on non-Tinted Lens set to hit Fire-resists harder.
• Solar Blade can be used in Desolate Land sets for a reliable way to kill Water-types however it offers nothing else coverage-wise and has a small downside of potentially trapping you in if the opponent has a Primordial Sea user.

[Usage Tips]

Group these into one. Make them specific.

(General)
• Hazards complements Primal Groudon very well, because they help it break down bulkier walls and turns some important 2HKOs such as Mega Rayquaza into 1HKO on Choice Scarf sets.
• be wary of walls carrying Knock Off as Primal Groudon's item allows it to perform its role much more effectively.

(Choice Band)
• Bring in to non-resist walls like Registeel, Solgaleo and Mega Audino
• Keep healthy so it can live a hit from a threat and OHKO back.

(Choice Scarf)
• if possible don't reveal scarf until you can get a surprise kill on something like Mega Mewtwo Y or Mega Gengar.
• don't switch directly into a threat which can't OHKO you unless you are certain they don't have a setup move, if they have a setup move then Primal Groudon will just get outsped and OHKOd.


[Team Options]

• Ate users especially Kyurem and Mega Diancie are great partners for Primal Groudon because they break down physical walls such as Giratina and Zygarde walling Primal Groudon while it breaks down the Steel types walling the ate user.
• Other physical attackers such as Mega Mewtwo X and Regigigas can both lure or help Primal Groudon break through its checks.
• Despite Primal Groudon's great physical bulk, its Sp. Defence is easily exploitable by general special attackers. -Ate and Triage users especially can even outspeed the Choice Scarf set to kill it. And so, Slow Pivots such as Giratina, Zygarde and Registeel can not only take on special attackers, but they can also safely bring Primal Groudon into a mon it threatens, especially Steel type walls.
• If lacking Desolate Land, a Water-resist such as Giratina or Primal Kyogre can be used in conjunction with U-turn to scout for random Scalds and as a check to Water Bubble.

• Because of Primal Groudon's fantastic offensive stats and extremely potent STABs, it is important to carry an Imposter check. Some example of this are Giratina, Zygarde and Slowbro.
• Even if you aren't running a Primal Groudon, it is still important to have a check for it because it is a very common and prominent pokemon in BH.
• it is worth mentioning that although these mons are very bulky, some sets such as Tinted Lens and Stakeout or if Ice Hammer is used as coverage can break through and as such, extra precautions such as Fur Coat or King's Shield may be necessary.


[Defensive Desolate Land] -> Primal Groudon is totally outclassed for this role compared to Zygarde-C and Giratina, but I would say it still has a niche in terms of shutting down Kyogre without coverages like Earth Power. If I were you, I would divide the first set into 2 different sets with more details on each and mention this set briefly in Other Options section.
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Groudon-Primal @ Leftovers / Safety Goggles
Ability: Desolate Land
EVs: 236 HP / 96 Def / 176 SpD -> If you mention specific EV sets, I suggest you explaining what these set can do. In this case, this set can survive two Boomburst from Pixilate Diancie with high chance.
Impish Nature
- Sacred Fire / V-create / U-turn
- Thousand Arrows
- Recover / Morning Sun
- Stealth Rock / U-turn / Whirlwind / Spectral Thief

[Set Comments]

• With Desolate Land, Primal Groudon loses it's extremely exploitable 4x water weakness, and so also becoming a great Water Bubble check.
• Sacred Fire is still a very powerful STAB which has a 50% chance to cripple its target with a Burn even though uninvested.
• Thousand Arrows alongside Sacred Fire allows Primal Groudon to threaten the mons it checks, a great trait to have that not many other walls such as Registeel and Mega Audino can offer.
• Recovery is mandatory on any defensive mon in the BH metagame. This is common sense. Mention why Primal Groudon's longevity in the game is important.
• The last slot is for utility. Why Whirlwind? Dragon Tail and Circle Throw is much better and can be abused with its 180 base attack.

[Set Details]

• 236 HP lets Primal Groudon achieve a Leftovers number, allowing it to recover 7% instead of 6% health every turn.
• With the defensive spread of 236 HP / 96 Defense / 176 Sp. Defense Primal Groudon can always live:
+2 140 BP Power Trip from Adamant Mega Tyranitar
0 Sp. Attack Sky Plate Aerilate Boomburst from Naive Mega Rayquaza
+2 140 BP Facade from Adamant Regigigas
and some other stuff probably.
• Safety Goggles can be used over Leftovers if more Sleep counter-measures are needed.
• although this is a defensive set, V-create still works extremely well as wallbreaking tool despite uninvested.
• If more utility is required, Sacred Fire or Thousand Arrows can be slashed although Thousand Arrows has 16 PP and so it will let Primal Groudon threaten Steel types for much longer than Sacred Fire or V-create so it is recommended to keep it.
• Morning Sun can be used if the team doesn't aim to stall and doesn't need PP.

[Usage Tips]

• Desolate Land Primal Groudon is a fantastic check Choiced Water Bubble mons, as it gets a free turn whenever they are choice-locked into a Water move.
• Scout for coverage if you are not sure it's Choiced as it's safe to say the opposing player won't click a Water move again under Desolate Land or it will just switch out if it's Choiced or can't OHKO.
• this Primal Groudon shouldn't be your only Water Bubble check, as some users carry Core Enforcer which would nullify Desolate Land.
• although this Primal Groudon is defensive, it's STABs are powerful enough to threaten out annoying Steel types and even 2 or 3HKO most of the mons it walls.


[Team Option]

• Although Primal Groudon has stellar physical bulk, it's Sp. Defense is lacking and so partners like specially defensive Mega Audino, Zygarde-C and Registeel can take on the special attackers Primal Groudon can't handle.
• Hazard control is important to ensure Primal Groudon's longevity and to make Whirlwinds more punishing.
• A Primal Groudon check such as Giratina or Zygarde-C can handle other Primal Groudon and imposter proof your own.

[Other Options]

• because of the combination of Primal Groudon's bulk, typing and power, Primal Groudon can run almost any offensive set under the sun.
• A Contrary set can be an excellent late game sweeper provided all of Primal Groudon's checks are weakened and can be very hard to stop thanks to its bulk.
• Primal Groudon's 150 Sp. Attack set can be turned into a very effective lure set to kill all of its usual physically defensive checks.
• It can an -Ate set to get surprise kills on opposing Mega Rayquaza and Mega Diancie while also luring in Zygarde-C and Giratina with Refrigerate.
• Thanks to its great natural bulk it can successfully pull of a Poison Heal sweeper set.
• a Desolate Land set with Growth can be used as a mixed wallbreaker.
• on the other hand Shift Gear or Shell Smash turns Primal Groudon into a fast and very powerful sweeper which only needs priority to be removed to sweep. However Impostors can easily take advantage of this.
• Assist-Don involves spamming Primal Groudon's with Assist alongside an Imposter Chansey is a strategy abusing Thousand Arrows' lack of resist. This is used in conjunction with Prankster and a Choice Band to give two Primal Groudons +1 Priority Thousand Arrows.


[Checks and Counters]

• Zygarde-C is arguably the best Primal Groudon check. With its titanic physical bulk and resistance to Fire, it can beat all Primal Groudon lacking Ice coverage. Fur Coat sets can even prevail against Primal Groudon sets with Ice type coverage.
• Giratina is on the same boat as Zygarde-C. Although not quite as bulky as it's predecessor, it doesn't have the crippling 4x Ice weakness which can be easily exploited. However, Stakeout set with Choice Band can severely dent Giratina.
• Mega Slowbro, although it is quite a niche and uncommon mon in the BH metagame can also take on Primal Groudon very well. Unlike the two mons mentioned above, Mega Slowbro has the niche of resisting Ice-type attacks so that it can wall an Impostered lure. Say Improofing stuff in Team Options. This section is about how Primal Groudon is countered.
• Flash Fire and Primordial Sea users stop Primal Groudon from using V-create which allows them to wall Primal Groudon with more ease. But none of them can safely switch into Primal Groudon's Ground STAB moves.
• because of Primal Groudon's exploitable mediocre Speed and Sp. Defense, fast and powerful special attackers such as Mega Mewtwo, Mega Rayquaza, Mega Gengar and such can revenge kill Primal Groudon after a little prior damage.
• if lacking Desolate Land, it's 4x weakness to Water will let even walls 2HKO Primal Groudon with a weak move like Scald.


Overall comment:
* I would reject this if I were in QC team.

* Works on formatting seems urgent. Some sentences sound half-finished, and I think they need to be more clear.
* Kills -> KOs
* Checks and Counters: change the formatting:
Ex)
A: A counters Primal Groudon because it is the first letter of the alphabet.
B: B counters Primal Groudon because it is not one of the letters from Primal Groudon's name.
C: C counters Primal Groudon because Primal Groudon doesn't give a C rap

* Primal Groudon is one the most challenging analysis. It is also very important, so I would say put more enthusiasm into it. This 'mon has ridiculously high usage rate and is one of the best physical attackers in the whole metagame. I am not trying to put pressure into you by saying this, however. I would suggest go and see ScarfWynaut's analysis on Chansey. Chansey literally had the highest usage rate for the entire metagame for the whole time and this analysis has been very successful and I enjoyed reading it. I hope it helps.
* Overall this is good analysis. Many analysis are usually not good as yours is, but I am saying too much stuff about it because again, Primal Groudon is one of the best 'mons in the BH tier and it needs some heavy investment of time when it comes to writing an analysis IMO.
 
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Chansey [QC 3/3 | GP 0/2]
Kyogre [QC 3/3 | GP 0/2]
Zekrom [QC 1/3 | GP 0/2]
Gyara
Shed
Zyggy [QC 3/3 | GP 0/2]
KyuB [QC 1/3 | GP 0/2]
Mega Ray [QC 1/3 | GP 1/2]
MMY [QC 1/3 | GP 1/2]
PrimaDon [QC 1/3 | GP 1/2]
MegaChomp [WIP]
Regigigas [reassigned but it's here if anyone wants to use it]
Mega Diancie [QC 1/3 | GP 0/2]
Deo-s [QC 0/3 | GP 0/2]

Keeping this for reference


Reserving Mega-Diancie

I looked at RNG's thing btw so anything he said that I agreed with, I included here. If there's something missing it's because I didn't find it worth mentioning or that I disagreed with.

Quality Control 1/3


Overview


Mega-Diancie boasts strong offensive stats, as well as a usable speed that puts it above the likes of Primal Groudon, Kyogre, and Kyurem Black, while still keeping an offensive boosting nature.
  • Diancie’s strong rock/fairy typing allow it to threaten common threats such as Mega-Rayquaza, Kyurem and Mewtwo-Mega-X, preventing them from switching in an revenge-killing them.
  • A Fairy typing is also excellent to capitalize on the many Dragon and Dark types of the BH metagame, such as Giratina, Zygarde, Yveltal and Gyarados-Mega
Yeah it's awkward in bullet point but make sure to combine those 2 points in 1 when you write it down. And quickly mention strong matchup against other -ate priority users
  • The main asset of Mega-Diancie is it’s mixed offensive capabilities, letting it run efficiently abilities such as Pixilate FakeSpeed+Boomburst and Magic Guard Light of Ruin/Head Smash. As such, it makes for a potent wallbreaker and revenge killer as long as psychic terrain isn’t up. More generally just say mixed offensive stats let him target mons on their weaker sides turning it into a potent wallbreaker/revenge killer. You mention the specifics in the set.
  • Thanks to an above average speed, Mega-Diancie can outspeed most wallbreakers and defensive walls of the metagame and proceed to fire off powerful attacks.
  • Mega-Diancie’s bulk leaves a bit to be desired, especially since going mixed while exploiting a decent speed stat implies running a Defense lowering Nature.mediocre defensive typing also means it can't hard switch on some of the mons its suppose to beat like gyara or zyggy, this is actually super annoying so make sure you get the point across
  • Diancie’s STAB moves also struggle against common steel types, although a Ground attack provides powerful coverage moves that work remarkably well with both Fairy and Rock moves.
Mixed Pixilate

Mega-Diancie @ Pixie Plate / Life Orb
Ability: Pixilate
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely / Naughty Nature
- Fake Out
- Extreme Speed
- Boomburst
- Precipice Blades / Sacred FireReplace with v-create, the superior damage output from vcreate is much more valuable / Spore / U-Turn


Set comments

Moves
  • Fake Out allows for a significantly better damage output, and breaks potential sashes. It also outspeeds Aerilate/Modest Triage worded weirdly, say "it ouspeeds aerilate ray or triage ray if you run a speed boosting nature, as triage ray generally runs an offence boosting nature, and can rk if close to half health" Mega Rayquaza and can revenge kill it if it is close to half health, assuming you opted for maximum speed investment for the latter.
  • Extreme Speed, combined with Fake Out, provides a well-known combo that can revenge kill many threats that like lack protection from priority.
  • Boomburst allows Mega-Diancie to apply pressure to the opposing team even under psychic terrain and against targets using substitute (namely mega Rayquaza variants). Only really resisted by a few walls, it can dispatch common defensive sets such as Giratina and Zygarde. Techno blast can be used if you are really worried about the rare soundproof users such as ... also mention lower pp and damage because it matters
  • Precipice Blades grants Diancie a way to hit steel and fire types, in particular Assault Vest Solgaleo and Primal Groudon. Sacred Fire fills the same roll of hitting steel types, but misses on the perfect coverage in order to cripple checks with burns.again replace with v-create, mention high damage output against steels Spore, finally, can allow Mega-Diancie to bypass would-be counters if the lack sleep immunity like regenvest users. U-Turn allows Diancie to pivot out against potential counters. rapid spin is another option since it can't be blocked, but more offence is generally preferred.

Set Details
  • Pixilate is the point of this set, exploiting the rare quality of being an offensive fairy type. and gibing stab to excellent moves such as bb and espeed
  • Life Orb and Pixie Plate further boosts Diancie powerful attacks. Both of them are preferred to items like safety goggles or focus sash, to revenge kill mega-gengar more easily after a bit of chip damage (the reliable kill only being guaranteed by Life Orb after a round of Stealth Rock)
  • EVs maximise Mega-Diancie’s offensive presence while taking profit of it’s decent speed. an alternative spread of 252 Atk / 120 SpA / 136 can also be used to boost Mega-Diancie’s boomburst while still outspeed neutral natured max speed Kyurem-Black and Primal Groudon.
  • A +Atk Nature is preferred as reaching 350 Speed fails to achieve anything really relevant, except possibly Modest Triage Ray under Psychic Terrain. Both Lonely and Naughty Nature have their merits. Lonely allows Diancie to better take on Triage Ray and survive Mega-Gengar’s Moongeist Beam after Stealth Rock or have a shot at living Spooky Plate Judgment from it. It, in particular, guarantees to never be OHKOed by +3 Triage Oblivion Wing from Timid Mega-Rayquaza. On the other hand, Naughty let’s diancie better tank Extreme Speed and other physical priority moves.Just mention lonely, diancie doesn't really take espeeds and living owing is relevant
  • Diancie can also run a max spa set to wallbreak better while still having significant revenge killing potential

Usage Tips
  • Use this set as a revenge killer out of psychic terrain, as well as a wallbreaker targetting things like Giratina and Zygarde-C.
  • This Pokemon has a tendancy to create 50/50s with psychic terrain and dazzling users such as Mewtwo-Mega-Y and Mega Gengar. If you are certain that you can tank a hit from the Pokémon you are supposed to revenge kill, clicking Boomburst is often a less greedy, but more reliable play if the dazzling user in the back isn't a threat, clicking espeed is better, clicking espeed is also better against a mon that threatens to sweep. In general, these abilities are the thing that hurts this set the most.
  • Against teams that have priority counterplay, Diancie still makes for a fearsome wallbreaker. However, it can struggle to OHKO defensive mons such as Zygarde and Giratina. Accordingly, the best opportunities to bring in Mega-Diancie often are weakened wallbreakers such as Primal Groudon and Kyurem-Black, which it can force out.
  • Pivot diancie on the field as it can't hard swich on mons like zygarde
  • it is VITALLY important not to execute priority move until the opponent is confirmed to be susceptible to them. Dazzling, especially never gives an indication until someone attempts to execute priority move and fails to do so. Mention how this can bring dire consequences, such as opponent freely pivoting into Diancie's checks or giving opportunity to set up.
Team Options
  • Due to how much steel types tend to switch into Mega-Diancie, common wallbreakers that can take advantage of it are welcome to start a good offensive cores. This includes many Primal-Groudon sets, as well as Water Bubble abusers such as Primal-Kyogre.
  • Teammates that can remove dazzling/psychic surge users with pursuit are more than welcome for this set, and AV Mega-Gyarados/Yveltal both can fit the move in their set, eliminating Mewtwo-Mega-Y and Yveltal. You can't really pursuit Ybird
  • This Pokémon requires a wall to imposterproof it. Flash Fire steel types and Primal-Groudon (when running Sacred Fire), or Celesteela (if running the often superior Precipic Blades Set) fit this role perfectly. Primal Groudon also has the added benefit of hitting flash fire steels if you opt for it as your imposter wall.


Mixed Magic Guard

Diancie-Mega @ Sash/Life Orb/Toxic Orb/Safety Goggles the ability to always have sash diancie as backup is invaluable, goggles are almost strictly outclassed by toxic orb
Ability: Magic Guard
EVs: 120 Atk / 252 SpA / 136 Spe
Rash / Mild Nature
- Light Of Ruin
- Headsmash
- Flare Blitz / Precipice Blades / Put Pblades first, and v-create>flare blitz High Jump Kick
- U-Turn / Spectral Thief / Sunsteel Strike

Set comments
Moves

Just make the appropriate changes based on the moveset changes, mention the moves in correct order

  • Light Of Ruin is Mega-Diancie's main STAB, boasting huge wallbreaking power capable of taking advantage of common walls like Giratina and Zygarde. It is the main move you want to click once on the field.
  • HeadSmash takes full profit from Mega-Diancie's mixed stats, and can also provide useful coverage against Lugia and Mega-Venusaur.and hits mon that have a ton of spd like kyogre
  • Flare Blitz and Precipice Blades provide useful coverage. The first one allows Diancie to be walled by Flash Fire Steel Types, while the latter makes Celesteela a prefect counter Celesteela doesn't take head smash particularly well, which is extremely useful when facing Imposter. High Jump Kick is able to 2HKO Fur Coat Chansey with max Atk Life Orb, but is otherwise subpar, unless you want to run Aegislash without Flash Fire as an Imposter Wall.
  • U-Turn grabs momentum. It has very little drawbacks thanks to magic guard, as things like Baneful Bunker, Rocky Helmet, Spiky Shield and Innards Out are completely ignored by Magic Guard.
  • Spectral thief + sash makes a good set up check, just be wary of imposter. Sunsteel hits shedinja and imposter
Set details
  • This set takes full advange from Diancie's stats, and exploits the ability of Magic Guard to negate recoil damage and hazard damage. It is also to be noted that Magic Guard is completely unaffected by Innards Out, making this set one of the best options when fearing this type of threat.
  • The EV spread is designed to outspeed neutrally natured Kyurem B and anything under including ogre and groudon, you say it like they have the same speed stat it's kinda weird. max speed Primal Groudon, Kyogre, and Kyurem-Black, which are the three main threats Mega-Diancie can try to outspeed. the SpA stat is favored as Fairy is a really good coverage in BH, and that Light Of Ruin has better accuracy. Modest don't run modest max SpA also almost guarantees an OHKO and 252 HP Giratina-O, and guarantees a 2HKO on Regenvest Zygarde, both of which 120 SpA spreads fail to achieve without Life Orb. Swapping the EV spread is thus doable, although unrecommended. don't mention that, just don't swap EV spread
  • Rash Nature allows Diancie to better take on Triage Ray and survive Mega-Gengar’s Moongeist Beam after Stealth Rock Magic guard doesn't take sr, diancie always lives a hit from gar if not boosted or have a shot at living Spooky Plate Judgment from it. It, in particular, guarantees to never be OHKOed by +3 Triage Oblivion Wing from Timid Mega-Rayquaza. On the other hand, Mild lets Mega-Diancie better tank Extreme Speed and other priority moves. you got your natures mixed up, rash is -spd, mild is -def
  • sash allows diancie to be a huge crutch, being able to rk most mons even with hazards on the field. Life Orb gives a significant amount of power that comes in quite handy against Zygarde-C in particular. However, Toxic Orb can be exploited if you dislike your team's weakness to status (and even trick, as this Mega-Diancie can exploit any Choice Itemthat part doesn't really make sense). Safety goggles can also have a small niche with a greater surprise factor and the ability to switch in even when the Orb would not have been activated remove, just run orb as it prevents sleep and burn. Focus Sash also allows you to nab some surprise kills on threats that are supposed to OHKO you, such as Mewtwo-Mega-Y

Usage Tips
  • This set is meant to be brought in against slower threats, in particular weakened Primal-Groudon and Defensive Dragon types such as Giratina and Zygarde. After some scouting, you can also use it to revenge kill Mega-Rayquaza. Once in, Mega-Diancie can procede to obliterate many defensive cores that rely on steel types that are weak to your coverage move.
  • Immunity to hazard means that you can bring in Mega-Diancie a bit more recklessly early game without fearing to be in range of previously lived attacks late game, such as triage Oblivion Wing.
  • This set is also fairly useful at killing Innards out users without sacrificing anything, as it is immune to the residual damage, and takes full profit of Mixed offenses, due to some Innards Out wall opting to only be weak on one spectrum while being a wall on the other (in particular Chansey).
  • Against more offensive teams, this set's role is mostly reserved to revenge killing Primal Groudon, meaning that you can play it more boldly, and in particular exploit the fact that Mega-Diancie is often predicted to be FakeSpeed Pixilate. In that case, you can, for instance, nab a kill on Mega-Gengar on the switch, which would otherwise switch in "safely" on Pixilate Diancie, not fearing to be OHKOed.
  • Sash set can be used as a check if you're unsure of what coerage a mon might run and you don't want or can't risk your wall
  • Diancie can also use a shell smash sweeping set with sunsteel strike and sash to take on imposter and shedinja
Team Options
  • Mega-Diancie, depending on the coverage, highly appreciate the use of Celesteela or Aegislash as an Imposter proof wall, unless you are running Hyper Offense. These steel types also tend to answer common Diancie Revenge killers, such as Mewtwo-Mega-Y and even some Mega-Rayquaza Variants, making for an even better synergy. Finally, they also offer an answer to most -ate and priority user (including said Rayquaza sets), making them even more useful. aegislash is pretty bad at checking triage ray, say registeel or smt instead
  • Potential sweepers that appreciate the removal of Giratina and Zygarde-C, such as Mewtwo-Mega-X or Regigigas, can take full profit from this set's wallbreaking power.
  • Defensive primal Groudon can provide a great defensive support for this set, as it can imposter proof it as well as switchin onto potential water shuriken users.mention water absorb / desoland then

Other Options

Mega-Diancie can succesfully run a scarf lure set,I wouldn't call it a lure, also mention the ability. Diancie can run a good scarf pixilate set to threaten faster threat. It is however mostly outclassed in that regard. Running Sash Sunsteel Strike is also a possibility to kill Imposter. Mega-Diancie is also one of the best candidates for a Contrary Fleur Cannon set (often with Judgment), that can be imposterproofed by imposter steel types. what dyou mean imposter steel types? Also say unaware
Maximum speed investment can also be used to always speed tie with other Diancie as well as the rare Latios-Mega. In addition, it allows it to be faster than +Speed natured Kyurem Black and Primal-Groudon and Kyogre under psychic terrain.

Checks and Counters
  • Steel Types: Thanks to the remarkable coverage Fairy Type Provides, Mega-Diancie has the luxury to chose its counters depending on what Imposter wall you want to use. Things like Celesteela, Flash Fire Registeel and Aegislash are the biggest walls to the sets, with Flash Fire Celesteela being the only perfect counter. Diancie is also susceptible to bp which can from the likes of regenvest solgaleo or aggron, which can often kill it even uninvested
  • Strong Fast Pokémon: Due to its middling 100 110*Base Speed, Mega-Diancie is easily revenge-killed by the many strong fast Pokemons of the BH metagame, such as Mewtwo-Mega-Y, Primal-Kyogre (with water shuriken), Deoxys-Attack...
  • Psychic Terrain is possibly the biggest hinderer of Pixilate Mega-Diancie, but the Magic Guard set is unaffected by, if not thankful of its presence.
  • Anti-Priority: Diancie is easily taken out by Mega Mewtwo Y's Psytrike under Psychic Terrain, Boosted Spooky Plate Judgment from Mega Gengar, any appropriate coverage moves from Mega Rayquaza, or all Power Trip abusers that commonly carry SunSteel Strike if they are under Psychic Terrain or equipped with abilities like Dazzling or Queenly Majesty.
I'd like to give it another read once it's implemented.
If there's something you don't understand or disagree with let me know.

General comment for everybody, but there's no real use using [ HIDE ] tags for your analysis. Clutter doesn't really matter in this thread, quoting in hide tags is weird and I almost skipped a few of thoses who were in hide tags since I was just scrolling for long posts.

At least that's how I feel.

---

Also can I take Regigigas?
 
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CallMeLefty
About Diancie-mega magic guard, I just started using this set a few days ago and really enjoy it. I would suggest to slash Shift Gear in the fourth slot to allow it to boost against no spectral thief passive threats such as Steel types that come in to try to wall Pixilate. A lot of them don't get OHKOed by a Flair Blitz at +0 but they do at +1 such as AV Registeel.
 

RNGIsFatal

Banned deucer.
CallMeLefty
About Diancie-mega magic guard, I just started using this set a few days ago and really enjoy it. I would suggest to slash Shift Gear in the fourth slot to allow it to boost against no spectral thief passive threats such as Steel types that come in to try to wall Pixilate. A lot of them don't get OHKOed by a Flair Blitz at +0 but they do at +1 such as AV Registeel.
That might work, although improofing that Diancie might be a tough thing to do.
 
I improofed mine easily with Flash fire Registeel with full defense investment, it can take even a +2 light of Ruin (I think around 45%) or head smash (around 50%), then haze or wisp it to cripple it for the rest of the game. I don't run any Ground or Fighting type coverage on it, but it still has very solid three move coverage.
 

RNGIsFatal

Banned deucer.
I improofed mine easily with Flash fire Registeel with full defense investment, it can take even a +2 light of Ruin (I think around 45%) or head smash (around 50%), then haze or wisp it to cripple it for the rest of the game. I don't run any Ground or Fighting type coverage on it, but it still has very solid three move coverage.
I understand Flash Fire has many surprise factors outsides improofing Diancie, but I would say Prankster is generally better. But if improofing Diancie is the case, I would say that set is good too.


Probably having Earth Plate with Judgment might be better? That way Registeel can run Prankster while your own Diancie can feel free to check Steel types, although it will still struggle against Solgaleo or AV Registeel. (Fire Memory or Ground Memory with Multi-Attack might be solution but has less BP)
 
Nah, problem with diancie is that it has like 0 bulk, so after 2 shift gear boots, an imposter can win the speed tie and KO it. I have to use a wall. It can't improof itself, plus I use life orb on it and that gives a useful damage boost that earth plate wouldn't give.
 

RNGIsFatal

Banned deucer.
I have not received response from UselessCrab or The Ruins of Alpha about getting permission to start on Mega Gengar analysis, so I have been working on this instead.

If UselessCrab permits me to start Mega Gengar analysis, I will gladly hand over my Mega Garchomp analysis to whomever wants to finish it, regardless of the number of QC checks it has when I get to start on Mega Gengar.

But anyways,

UselessCrab
motherlove
Funbot28



Garchomp-Mega analysis is ready for its first QC check! (Currently 0/3)
(lenny smile)
 

RNGIsFatal

Banned deucer.
RNGIsCancer how many sets have you ran successfully in gen7 and how many are just taken from gen6 or theorymoning?
Only the last set, Anti-Meta Technician set was copied and changed, appropriately on this meta.

Technician set, I found it viable in the Sash-Smash spam meta and in terms of being able to beat Zygarde-C that would commonly end up walling Garchomp.

The rest, I purely came up by myself and had some viability, I think it is just overshadowed by Primal Groudon with same sets due to its overall stats.

If you are asking this bc of Mold-Pursuit, this is not only viable in this Gen just because of Shed hunting but also netting KOs on Psychic Surge MMY or any faster foes that would lose matchup if Garchomp is running Choice Scarf, especially if they try to escape.
 
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With the new EV limit, how should we format EVs on the analyses? Should it be 252 / 252 / 252 / 252 / 252 / 252? Or should it just be left blank unless it's not straight 252s?
 

RNGIsFatal

Banned deucer.
With the new EV limit, how should we format EVs on the analyses? Should it be 252 / 252 / 252 / 252 / 252 / 252? Or should it just be left blank unless it's not straight 252s?
Agreed with second option.
RIP my uploading Kyurem-W analysis

Also Uselesscrab if you are too busy to do QC checks... you can take what I requested you in profile page and I can help you get stuff done faster.

I have no analysis, but i can say its more than editing EV spreads.
Everyone has to half rewrite their analysis and it needs to be rechecked.

Fundament broken, start rebuilding.
Might close and reopen this topic, lets see how staff will manage.
SuperSkylake I know your Greninja-Ash analysis has been uploaded but it only features Water Bubble movesets and it has been written before the termination of EV restrictions. I am aware of how much time and work you put into that analysis, but your analysis might seem quite outdated to others when it is posted in actual Smogon Pokedex, just like how I felt after seeing Proteam MMX which was banned during the time I took a first look.

Uselesscrab Kris Sobi feel free to make me rewrite my Kyurem-W analysis if you deem it necessary, I understand EV change is going to change the meta a lot.
 
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Definitely, Ash Greninja's taken a giant hit in viability with the ban of Water Bubble and the max ev limit. I think it still has a niche as an APS user or maybe as a tinted lens wallbreaker with rain support, but I haven't used it in the new meta yet.
 

RNGIsFatal

Banned deucer.
Okay
Uselesscrab
motherlove
Funbot28

I would like you ask you guys an opinion about Mega Garchomp's viability after EV limits are gone.

In my analysis, I have mentioned:

Overview

* Garchomp-Mega is often ignored as "Inferior Groudon" in BH meta due to its susceptibility to -ate users that Primal Groudon has less concerns with, and by the fact that overall stat that is quite lower as well.
* However, Garchomp's niche comes from its speed of 92, which is slightly higher than the speed tier of both Primals, and a Dragon Typing, which allows Garchomp to be one of the few physical attackers that can threaten Giratina.
* The unique speed tier allows Garchomp to check Primal Groudon itself, as well as threaten any attacker that has mediocre speed and fraility in terms of taking physical attacks.
But now, IMO Garchomp's niche has significantly decreased due to EV limits gone:

252 Atk Garchomp-Mega Precipice Blades vs. 0 HP / 4 Def Groudon-Primal: 318-374 (93.2 - 109.6%) -- 56.3% chance to OHKO

turned into:

252 Atk Garchomp-Mega Precipice Blades vs. 252 HP / 252 Def Groudon-Primal: 270-320 (66.8 - 79.2%) -- guaranteed 2HKO

and

252 Atk Choice Band Garchomp-Mega Thousand Arrows vs. 0 HP / 4 Def Groudon-Primal: 356-422 (104.3 - 123.7%) -- guaranteed OHKO

turned into:

252 Atk Choice Band Garchomp-Mega Thousand Arrows vs. 252 HP / 252 Def Groudon-Primal: 306-360 (75.7 - 89.1%) -- guaranteed 2HKO

252 Atk Choice Band Garchomp-Mega Precipice Blades vs. 252 HP / 252 Def Groudon-Primal: 408-480 (100.9 - 118.8%) -- guaranteed OHKO

Now Band is needed to secure OHKO.

Although Primal Groudon has worse typing against 1v1 against Garchomp, it doesn't have exploitable weakness called Ice and Fairy (Groudon's Water weakness is usually irrelevant against physical attackers), and can feature a scene when it retaliates Garchomp with Ice Hammer / Icicle Crash.


Also against Giratina:

252 Atk Choice Band Garchomp-Mega Dragon Hammer vs. 252 HP / 0 Def Giratina: 462-546 (91.6 - 108.3%) -- 50% chance to OHKO

turned into:

252 Atk Choice Band Garchomp-Mega Dragon Hammer vs. 252 HP / 252 Def Giratina: 374-444 (74.2 - 88%) -- guaranteed 2HKO

Now things are so much different.


...
I am not feeling like this analysis will have much viability. motherlove mentioned in his profile that I might wanna consider adding Adaptibility set, but there's no way for Garchomp with 120 SpAtk stat to kill Giratina or Zygarde-C with Draco Meteor, even with Choice Specs.

I have been working on this because I have been waiting for Uselesscrab to respond to my request about me taking Mega Gengar analysis (The Ruins of Alpha said he does not mind anymore). If not, I would have passed this one.

So anyway, do you think Mega Garchomp is viable enough to be used in this meta and deserves analysis?
 

RNGIsFatal

Banned deucer.
Also expect some QC checks when i get some free time.
Oh and also yeh Mega Chomp deserves an analysis, the PH sets get outclassed by Zyggy now but it still can fire off powerful Tarrows with Stakeout and has the added niche of outspeeding primals too.
Thank you, that was fast.

Also are one of you QC team members working on my Kyurem-W analysis?

If you didn't see its here.
 

Champion Leon

Banned deucer.
Okay
Uselesscrab
motherlove
Funbot28

I would like you ask you guys an opinion about Mega Garchomp's viability after EV limits are gone.

In my analysis, I have mentioned:



But now, IMO Garchomp's niche has significantly decreased due to EV limits gone:

252 Atk Garchomp-Mega Precipice Blades vs. 0 HP / 4 Def Groudon-Primal: 318-374 (93.2 - 109.6%) -- 56.3% chance to OHKO

turned into:

252 Atk Garchomp-Mega Precipice Blades vs. 252 HP / 252 Def Groudon-Primal: 270-320 (66.8 - 79.2%) -- guaranteed 2HKO

and

252 Atk Choice Band Garchomp-Mega Thousand Arrows vs. 0 HP / 4 Def Groudon-Primal: 356-422 (104.3 - 123.7%) -- guaranteed OHKO

turned into:

252 Atk Choice Band Garchomp-Mega Thousand Arrows vs. 252 HP / 252 Def Groudon-Primal: 306-360 (75.7 - 89.1%) -- guaranteed 2HKO

252 Atk Choice Band Garchomp-Mega Precipice Blades vs. 252 HP / 252 Def Groudon-Primal: 408-480 (100.9 - 118.8%) -- guaranteed OHKO

Now Band is needed to secure OHKO.

Although Primal Groudon has worse typing against 1v1 against Garchomp, it doesn't have exploitable weakness called Ice and Fairy (Groudon's Water weakness is usually irrelevant against physical attackers), and can feature a scene when it retaliates Garchomp with Ice Hammer / Icicle Crash.


Also against Giratina:

252 Atk Choice Band Garchomp-Mega Dragon Hammer vs. 252 HP / 0 Def Giratina: 462-546 (91.6 - 108.3%) -- 50% chance to OHKO

turned into:

252 Atk Choice Band Garchomp-Mega Dragon Hammer vs. 252 HP / 252 Def Giratina: 374-444 (74.2 - 88%) -- guaranteed 2HKO

Now things are so much different.


...
I am not feeling like this analysis will have much viability. motherlove mentioned in his profile that I might wanna consider adding Adaptibility set, but there's no way for Garchomp with 120 SpAtk stat to kill Giratina or Zygarde-C with Draco Meteor, even with Choice Specs.

I have been working on this because I have been waiting for Uselesscrab to respond to my request about me taking Mega Gengar analysis (The Ruins of Alpha said he does not mind anymore). If not, I would have passed this one.

So anyway, do you think Mega Garchomp is viable enough to be used in this meta and deserves analysis?
Couldn't you give it Sitrus Berry+Unburden: Belly Drum, Thousand Arrows, Extreme Speed, Baneful Bunker
Due to Unburden you could even use an Adamant nature for the extra power, since you double the speed anyways.

Belly up, 1K Arrows, Baneful Bunker an -ate Fake-outter, Extreme Speed them if they don't switch out.

Anti-Imposter because they don't get the 2x speed you do because only you used up an item. You can Baneful bunker their Extreme Speed, since that's the only way they can try and move first, they take poison damage, next turn you can Thousand Arrows.

While Garchomp is weak to ice/dragon/fairy, Groudon is weak to water/ground.

*Most Unburden sets come from slower Pokémon, so Garchomp will likely outspeed anything except Unburden Kartana.
 
Couldn't you give it Sitrus Berry+Unburden: Belly Drum, Thousand Arrows, Extreme Speed, Baneful Bunker
Due to Unburden you could even use an Adamant nature for the extra power, since you double the speed anyways.

Belly up, 1K Arrows, Baneful Bunker an -ate Fake-outter, Extreme Speed them if they don't switch out.

Anti-Imposter because they don't get the 2x speed you do because only you used up an item. You can Baneful bunker their Extreme Speed, since that's the only way they can try and move first, they take poison damage, next turn you can Thousand Arrows.

While Garchomp is weak to ice/dragon/fairy, Groudon is weak to water/ground.

*Most Unburden sets come from slower Pokémon, so Garchomp will likely outspeed anything except Unburden Kartana.
Analysis typically show what you should run, not what you can run.
 

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