Penguinn
Banned deucer.
Hey everyone, Penguinn here (or Shady). I have been in monotype since 2014 but been on showdown since 2013. I started off monotype using normal, then water, and now here I am in 2016 using electric.
I think electric is a very underated type, but at the same time a very flawed one. It takes a lot of experience in building and knowing the meta and liking the play style that is volt-turn (or just volt). I have peaked 1769 with the team, however I don't have a screen shot of that, but I do have decent proof of this team getting high.
Http://prnt.sc/9j675u my account shady ladder got to 1693 and had a very good gxe for being a pure electric account. And with that being said let's get into the team
Ampharos @ Ampharosite
Ability: Static
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 30 Atk / 30 Def
- Toxic
- Focus Blast
- Dragon Pulse
- Volt Switch
Okay, so mega ampharos is my mega of choice because I prefer him as my toxic user and it takes pressure off rotom wash, which is a mon every electric team should have. Ampharos is the only pokemon on electric that can take a fake out into high jump kick or ice punch from mega medicham, from there you'd volt switch into raikou and volt switch again. Ampharos is a probably the best switchin to scarf hoopa this type has and any other hoopa really just gives this type as a whole trouble. Also toxic for cradily and zapdos is nice, focus blast is mostly for ferrothorn and bisharp, overall this is a great pokemon.
Calcs for mega medicham: 252+ Atk Pure Power Mega Medicham Fake Out vs. 252 HP / 252+ Def Mega Ampharos: 56-67 (14.5 - 17.4%) -- possible 6HKO
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Mega Ampharos: 271-319 (70.5 - 83%) -- Garunteed 2hko
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 Def/ 4 SpA
Bold Nature
IVs: 0 Atk
-Will-O-Wisp
-Hydro Pump
-Volt Switch
- Pain Split
Rotom wash is the other physical wall on the team for 2 reasons. One, he has will-o which cripples physical attackers and two, he takes dragon hits than ampharos can't after it mega evolves. Rotom is great because of its ability levitate and pain split means if it takes a hit it might be taking HP from its opponent too or burning it. This pokemon may be the sole reason electric beats ground.
Magnezone @ Weakness Policy
Ability: Sturdy
EVs: 192 HP/ 252 SpA/ 64 Spe
Modest Nature
-Thunderbolt
-Mirror Coat
-Flash Cannon
-Hidden Power [Grass]
IVs: 30 Atk/ 30 SpA
Alright magnezone is an interesting spread but I promise it has it's reasons. First, this HP investment means that its a roll for choice banded dragonite to 2hko with outrage. The speed makes me faster than clefable easily and baits a scarf or even specs. Mirror coat is meant for volcarona, volcarona is not only a big threat to my team, but every electric team without rock slide eele. Weakness policy is good for mangezone because of his sturdy ability, if he gets hit super effectively, he's getting a kill.
Magnezone vs Choice Banded Dragonite Outrage: 252+ Atk Choice Band Dragonite Outrage vs. 192 HP / 0 Def Magnzone: 146-172 (44.3 - 52.2%) -- 18.4% chance to 2HKO
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/ 8 Def/ 252 SpD
Calm Nature
IVs: 0 Atk
-Discharge
-Heatwave
-Roost
-Defog
Zapdos is the dedicated special wall to the team, a lot of you may be thinking, "why no speed creep?" Well, it is a good question and the answer to that is I view ampharos as a solid switch in to both breloom and bisharp which is what zapdos normally speed creeps. Zapdos is great to electric because its the only hazard remover we have and this Pokemon can almost single handedly beat steel, even with only 8 defense evs, scarf excadrill struggles to do more than 50% to zapdos. Zapdos having roost is the reason it can take special attackers on by itself but it can't be played recklessly.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Superpower
- Taunt
- Thunder Wave
Now electric has a big clear problem with it, there are no solid physical attackers, so I decided to make thundurus that. With the ability prankster, I get to taunt hazard setters like skarmory and most of the time force a switch or thunderwave Mons like kyurem black so that magnezone can kill them. Taunt in this meta is great in this meta because it stops the current mew set that runs no attacks. Knock off and superpower is my check to normal types minus staraptor and mega audino. This thundurus doesn't run wild charge for the sheer fact that its just too much recoil and knock off and superpower covers what it needs to.
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def/ 252 SpA/ 252 Spe
Timid Nature
IVs: 0 Atk/ 30 Def
- Volt Switch
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
Alright so raikou is my hard hitter of the team as the dragon slayer and the mega venusaur check with extrasensory, in my eyes and to my knowledge there is only two checks to mega venusaur being choice specs magnezone and choice specs raikou. Not running shadow ball makes psychic harder to beat but psychic is weak to volt spam from my experience.
Raikou vs Mega Venusaur: 252 SpA Choice Specs Raikou Extrasensory vs. 248 HP / 144 SpD Mega Venusaur: 182-216 (50.1 - 59.5%) -- garunteed 2HKO
I used the standard defensive mega venu for the calc
So overall there are a lot of weaknesses to electric. I don't want to cover every mon so I will cover the types.
Dragon: dragon is a threat because of mega latias, there is no solid check to it. Also outrage spam destroys this type.
Normal: It spreads status everywhere and life orb wears down my win con, a well played chansey beats electric along with diggersby because there is no switch in.
Gravity Ground: Excadrill ohkos everything and landorus does too, its a roll vs zapdos.
Shout outs? Well I'd like to thank Tylacto for inspiring me to do this type and for believing in me. As well as Electric Apples, even though I don't get a long with him he did make weakness policy mag before me and its a great idea.
I know as a person I'm not the most accepted in this community, but with this RMT I hope I can show my place as a good battler and builder at least.
I think electric is a very underated type, but at the same time a very flawed one. It takes a lot of experience in building and knowing the meta and liking the play style that is volt-turn (or just volt). I have peaked 1769 with the team, however I don't have a screen shot of that, but I do have decent proof of this team getting high.
Http://prnt.sc/9j675u my account shady ladder got to 1693 and had a very good gxe for being a pure electric account. And with that being said let's get into the team
Ampharos @ Ampharosite
Ability: Static
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 30 Atk / 30 Def
- Toxic
- Focus Blast
- Dragon Pulse
- Volt Switch
Okay, so mega ampharos is my mega of choice because I prefer him as my toxic user and it takes pressure off rotom wash, which is a mon every electric team should have. Ampharos is the only pokemon on electric that can take a fake out into high jump kick or ice punch from mega medicham, from there you'd volt switch into raikou and volt switch again. Ampharos is a probably the best switchin to scarf hoopa this type has and any other hoopa really just gives this type as a whole trouble. Also toxic for cradily and zapdos is nice, focus blast is mostly for ferrothorn and bisharp, overall this is a great pokemon.
Calcs for mega medicham: 252+ Atk Pure Power Mega Medicham Fake Out vs. 252 HP / 252+ Def Mega Ampharos: 56-67 (14.5 - 17.4%) -- possible 6HKO
252+ Atk Pure Power Mega Medicham High Jump Kick vs. 252 HP / 252+ Def Mega Ampharos: 271-319 (70.5 - 83%) -- Garunteed 2hko
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 Def/ 4 SpA
Bold Nature
IVs: 0 Atk
-Will-O-Wisp
-Hydro Pump
-Volt Switch
- Pain Split
Rotom wash is the other physical wall on the team for 2 reasons. One, he has will-o which cripples physical attackers and two, he takes dragon hits than ampharos can't after it mega evolves. Rotom is great because of its ability levitate and pain split means if it takes a hit it might be taking HP from its opponent too or burning it. This pokemon may be the sole reason electric beats ground.
Magnezone @ Weakness Policy
Ability: Sturdy
EVs: 192 HP/ 252 SpA/ 64 Spe
Modest Nature
-Thunderbolt
-Mirror Coat
-Flash Cannon
-Hidden Power [Grass]
IVs: 30 Atk/ 30 SpA
Alright magnezone is an interesting spread but I promise it has it's reasons. First, this HP investment means that its a roll for choice banded dragonite to 2hko with outrage. The speed makes me faster than clefable easily and baits a scarf or even specs. Mirror coat is meant for volcarona, volcarona is not only a big threat to my team, but every electric team without rock slide eele. Weakness policy is good for mangezone because of his sturdy ability, if he gets hit super effectively, he's getting a kill.
Magnezone vs Choice Banded Dragonite Outrage: 252+ Atk Choice Band Dragonite Outrage vs. 192 HP / 0 Def Magnzone: 146-172 (44.3 - 52.2%) -- 18.4% chance to 2HKO
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/ 8 Def/ 252 SpD
Calm Nature
IVs: 0 Atk
-Discharge
-Heatwave
-Roost
-Defog
Zapdos is the dedicated special wall to the team, a lot of you may be thinking, "why no speed creep?" Well, it is a good question and the answer to that is I view ampharos as a solid switch in to both breloom and bisharp which is what zapdos normally speed creeps. Zapdos is great to electric because its the only hazard remover we have and this Pokemon can almost single handedly beat steel, even with only 8 defense evs, scarf excadrill struggles to do more than 50% to zapdos. Zapdos having roost is the reason it can take special attackers on by itself but it can't be played recklessly.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Superpower
- Taunt
- Thunder Wave
Now electric has a big clear problem with it, there are no solid physical attackers, so I decided to make thundurus that. With the ability prankster, I get to taunt hazard setters like skarmory and most of the time force a switch or thunderwave Mons like kyurem black so that magnezone can kill them. Taunt in this meta is great in this meta because it stops the current mew set that runs no attacks. Knock off and superpower is my check to normal types minus staraptor and mega audino. This thundurus doesn't run wild charge for the sheer fact that its just too much recoil and knock off and superpower covers what it needs to.
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def/ 252 SpA/ 252 Spe
Timid Nature
IVs: 0 Atk/ 30 Def
- Volt Switch
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
Alright so raikou is my hard hitter of the team as the dragon slayer and the mega venusaur check with extrasensory, in my eyes and to my knowledge there is only two checks to mega venusaur being choice specs magnezone and choice specs raikou. Not running shadow ball makes psychic harder to beat but psychic is weak to volt spam from my experience.
Raikou vs Mega Venusaur: 252 SpA Choice Specs Raikou Extrasensory vs. 248 HP / 144 SpD Mega Venusaur: 182-216 (50.1 - 59.5%) -- garunteed 2HKO
I used the standard defensive mega venu for the calc
So overall there are a lot of weaknesses to electric. I don't want to cover every mon so I will cover the types.
Dragon: dragon is a threat because of mega latias, there is no solid check to it. Also outrage spam destroys this type.
Normal: It spreads status everywhere and life orb wears down my win con, a well played chansey beats electric along with diggersby because there is no switch in.
Gravity Ground: Excadrill ohkos everything and landorus does too, its a roll vs zapdos.
Shout outs? Well I'd like to thank Tylacto for inspiring me to do this type and for believing in me. As well as Electric Apples, even though I don't get a long with him he did make weakness policy mag before me and its a great idea.
I know as a person I'm not the most accepted in this community, but with this RMT I hope I can show my place as a good battler and builder at least.
Ampharos @ Ampharosite
Ability: Static
EVs: 252 HP/ 252 Def / 4 SpA
Bold Nature
IVs: 30 Atk/ 30 Def
- Toxic
- Focus Blast
- Dragon Pulse
- Volt Switch
Rotom - Wash @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 Def / 4 SpA
Bold Nature
Ivs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Magnezone @ Weakness Policy
Ability: Sturdy
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Thunderbolt
- Mirror Coat
- Flash Cannon
- Hidden Power [Grass]
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/ 8 Def / 252 SpD
Calm Nature
- Discharge
- Heat Wave
- Roost
- Defog
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Superpower
- Taunt
- Thunder Wave
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Extrasensory
- Hidden Power [ Ice]
Ability: Static
EVs: 252 HP/ 252 Def / 4 SpA
Bold Nature
IVs: 30 Atk/ 30 Def
- Toxic
- Focus Blast
- Dragon Pulse
- Volt Switch
Rotom - Wash @ Leftovers
Ability: Levitate
EVs: 252 HP/ 252 Def / 4 SpA
Bold Nature
Ivs: 0 Atk
- Will-O-Wisp
- Hydro Pump
- Volt Switch
- Pain Split
Magnezone @ Weakness Policy
Ability: Sturdy
EVs: 192 HP / 252 SpA / 64 Spe
Modest Nature
- Thunderbolt
- Mirror Coat
- Flash Cannon
- Hidden Power [Grass]
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/ 8 Def / 252 SpD
Calm Nature
- Discharge
- Heat Wave
- Roost
- Defog
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Superpower
- Taunt
- Thunder Wave
Raikou @ Choice Specs
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Extrasensory
- Hidden Power [ Ice]
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