LC Amaura

tcr

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Overview
########

Amaura is an excellent answer to Flying-types in the Little Cup metagame, resisting their STAB Flying-type attacks and hitting back with its two super effective STAB options. Amaura's unique ability Refrigerate turns all Normal-type moves into Ice-type moves and boosts them by 1.3x, which is practically a Life Orb boost with no recoil. Its other ability, Snow Warning, is unreleased. A Rock / Ice typing is awesome offensively but horrible defensively; it has a ton of weaknesses, including a 4x weakness to Steel and Fighting, which is certainly not good in a tier housing strong Fighting-types such as Mienfoo and Scraggy. Moreover, common priority attacks such as Mach Punch or Aqua Jet really dampen Amaura's impact on the metagame.

Choice Scarf
########
name: Choice Scarf
move 1: Nature Power
move 2: Ancient Power
move 3: Thunderbolt / Hidden Power Fighting
move 4: Hyper Beam / Dark Pulse / Thunder Wave
ability: Refrigerate
item: Choice Scarf
evs: 60 HP / 220 SpA / 228 Spe
nature: Modest

Moves
========

Nature Power, the main attack, turns into Tri Attack this generation. It is especially unique on Amaura because of Refrigerate, making Nature Power an Ice-type move. This is Amaura's main attacking option, and is the preferred option due to the bonus 20% chance to inflict a status effect. Ancient Power is the secondary STAB move, as it has awesome coverage alongside Nature Power, particularly against Fire-types. Ancient Power gives Amaura a second option to hit Flying-types super effectively. Thunderbolt is used to nail the Water-types that resist Nature Power and also provide a third super effective attack against Flying-types. Dark Pulse can be used to hit Ghost- and Psychic-types such as Gastly and Gothita for super effective damage. Hyper Beam is an extreme option that adds up to be a 292 Base Power Ice-type attack which obliterates almost any important threat late-game after Amaura has already put in work; it is dangerous but can be worth it when you need to take down an important threat quickly. Hidden Power Fighting can be used in the third or fourth slot if Pawniard is an issue, as Pawniard is lured in and OHKOed by it, but if you don't predict the switch, this issue won't come up often, making it more of a situational move than anything. Thunder Wave can also be used in the third or fourth slot, as this allows Amaura to permanently cripple a threat such as Mienfoo, or even to pressure the opposing team; however, it is unwise to be locked into Thunder Wave.

Set Details
========

With the given Speed investment and a Choice Scarf, Amaura hits 21 Speed, enough to outspeed everything in the game under normal conditions. A Modest nature is recommended here to make Amaura the most potent specially offensive threat possible, and Amaura still has all the Speed it needs. Amaura has naturally high HP and thus has less of a need to invest there, however, 60 HP EVs allow it to hit 25 HP, so it can switch into Stealth Rock five times instead of four.

Usage Tips
========

Amaura isn't frail, but it doesn't have Eviolite and has a lot of weaknesses, so it must be played with utmost care and cannot take super effective hits. Amaura is weak to many common priority moves, including Aqua Jet, Bullet Punch, Mach Punch, and Vacuum Wave. Never switch Amaura in unless you are very sure it will be coming in on a resisted attack; Amaura really shines against Flying-types but is also resistant to Normal-, Poison-, and Ice-type moves. Amaura deals little damage to Steel-types and should have teammates that can deal with these. Amaura's STAB moves are incredible offensively and often OHKO top-tier threats such as Drilbur and Fletchling; its STAB moves also obliterate anti-meta threats such as Growlithe, Vullaby, Natu, and Archen. Hyper Beam is the panic button; use it only if you absolutely need it. Even if Amaura can't KO the active enemy with any of its other moves, don't use it if Amaura may be needed later in the game. It is acceptable to use Hyper Beam against something like a setup sweeper to OHKO it without worrying about your regular attacks not doing enough damage, however. Some setup sweepers such as Omanyte or Zigzagoon can set up on Amaura after Hyper Beam is used, so if dangerous sweepers are on the opposing team be very cautious of using it at the wrong time.

Team Options
========

A physically defensive Slowpoke is the best partner Amaura can possibly have, as it soaks up all the priority attacks that Amaura is weak to and also walls the two types that Amaura is 4x weak against. Larvesta is a great partner for Amaura, as Larvesta can switch into common threats such as Pawniard or Mienfoo and slowly weaken them. Drilbur is a great partner as well, as Amaura can OHKO Foongus and Cottonee, while Drilbur can provide entry hazard support as well as spin away opposing hazards. Honedge cushions Amaura's weak points comfortably and can take advantage by setting up with Swords Dance or Autotomize after switching in, though it does share a Ground-type weakness with Amaura. However, Amaura can deal with Ground-types rather easily with its Ice-type STAB moves so it shouldn't have to switch out of those. Pawniard is a huge problem for Amaura both offensively and defensively, so any bulky Fighting-type, preferably one with a priority Fighting-type attack, can be a great teammate. These include Impish Eviolite Mienfoo, special Croagunk, and Timburr. Any teammate that can remove hazards is greatly appreciated by Amaura and helps with its longevity.

Berry Juice Pivot
########
name: Berry Juice Pivot
move 1: Nature Power
move 2: Thunder Wave
move 3: Ancient Power
move 4: Hidden Power Fighting / Hyper Beam
ability: Refrigerate
item: Berry Juice
evs: 60 HP / 200 Def / 224 SpA / 16 SpD
nature: Modest

Moves
========

Nature Power is the main STAB move, dealing solid damage to any Pokemon that does not resist Ice-type attacks and still dealing a solid hit to some that do resist it. Thunder Wave is a great support option for Amaura, as Amaura is naturally slow and lures in faster Pokemon such as Mienfoo or Pawniard. It is great for pivoting in and out of battle and gaining momentum. Ancient Power is a great move to OHKO Pokemon such as Larvesta; it also gives Amaura an option against Fire-type Pokemon such as Ponyta and Vulpix. Hidden Power Fighting can be used to OHKO Pawniard, although Iron Head must be watched out for. Hyper Beam can be a great nuke, especially late-game when the opponent has no switch-in. Hyper Beam should go in the last slot if Thunder Wave is the preferred option for dealing with Pawniard.

Set Details
========

Berry Juice allows Amaura to reliably check Pokemon such as Fletchling, and can heal Amaura back to full health over one turn. A Modest nature with 224 Special Attack EVs allow Amaura to hit as hard as possible. The rest of the EVs are distributed towards its defenses and allow Amaura to take some hits. 60 HP EVs allow Amaura to hit 25 HP, allowing it to switch into Stealth Rock one more time than it normally would be able to.

Usage Tips
========

Amaura should normally be brought in on Pokemon such as Fletchling. In a pinch, Amaura can check non-Hidden Power Fighting variants of Gastly and Abra, although this should not be risked unless you are absolutely sure that they do not carry Hidden Power Fighting. Amaura lures in Pokemon such as Mienfoo, which you can Thunder Wave and cripple for the rest of a match, and it can even pull some crazy baits to gain momentum. Hyper Beam is an attack that should only be used to guarantee a KO on an important Pokemon, such as the opposing team's win condition. If your opponent has a dangerous one-turn setup sweeper such as Zigzagoon, Hyper Beam should never be used as it will grant a free turn that could very well end the game.

Team Options
========

Slowpoke is the best partner Amaura can possibly have, as it soaks up all the priority attacks that Amaura is weak to, and also walls the two types that Amaura is 4x weak against. Larvesta is another great partner for Amaura, as Larvesta can switch into top tier threats such as Pawniard or Mienfoo, while also slowly weakening the opponent's team with U-turn and Will-O-Wisp. Drilbur is a great partner as well, as Amaura can OHKO Foongus and Cottonee, while Drilbur provides hazard support as well as being able to spin away opposing hazards. Honedge has excellent type synergy with Amaura and can take advantage of common switch-ins by setting up with Swords Dance or Autotomize, though it does share a Ground weakness with Amaura. Pawniard is a huge problem for Amaura both offensively and defensively so any bulky Fighting-type can be a good teammate. Pokemon that do well include bulky Mienfoo sets, Croagunk, and Timburr. Any teammate that can remove hazards, particularly Stealth Rock, is greatly appreciated by Amaura and helps with its longevity.

Other Options
########

Rock Polish can work well but most Steel-types will either OHKO Amaura or force it out, so Thunder Wave is generally a better option for a lasting Speed advantage over opponents. Various type berries can be used to replace Berry Juice in the pivot set, as this allows Amaura to lure and KO various Pokemon. A Rindo Berry Rock Polish set can be used as a soft check to Bellsprout and sun offense teams. If a Rindo Berry is used as an anti-sun team Pokemon, then a spread of 60 HP / 36 Def / 224 SpA / 92 SpD / 68 Spe with a Careful nature should be used. This allows Amaura to always live a Life Orb Bellsprout Solarbeam, while still OHKOing with Nature Power. The leftover EVs are put into Speed and Defense, to raise both to 12. 12 Speed allows Amaura to outspeed and cripple Tirtouga with Thunder Wave or outspeed it at +2 when Tirtouga is boosted as well. A Chople Berry can be held to lure in Pokemon such as Timburr or Mienfoo and try and KO them, while also living hits such as Timburr's Mach Punch or Croagunk's Vaccuum Wave. Amaura has access to tons of support moves, including dual screens, Calm Mind, Encore, Haze, Psych Up, and Safeguard, but it doesn't have the typing to be able to effectively use any of these in most situations. Amaura can go physical with a set that includes Return, Rock Slide, and Bulldoze, but its special offensive set is more reliable and generally better to use in the tier. Mirror Coat is kind of gimmicky but Amaura does have access to it.

Checks & Counters
########

**Steel-types**: Pawniard, Bronzor, Ferroseed, Honedge, and even Aron all trouble Amaura, easily OHKOing it. Amaura's STAB moves are walled by these Pokemon, so it can't do much to them.

**Fighting-types**: Timburr, special Croagunk, Mienfoo, and Scraggy can quite easily check Amaura with the threat of an OHKO with their Fighting-type STAB moves. Bulkier Fighting-types such as Mienfoo and Timburr can directly switch into anything Amaura has to offer and OHKO with Drain Punch and Mach Punch, respectively.

**Water-types**: Water-types such as Chinchou and Slowpoke can easily take on Amaura, especially if Amaura doesn't run Thunderbolt. They can usually switch into a Nature Power or Hyper Beam and OHKO or severely dent with Scald or Hydro Pump.

**Munchlax**: Munchlax with Thick Fat and Earthquake can get around Amaura quite easily, as it resists Amaura's Ice-type STAB attacks while ignoring most other attacks due to its inherent bulk. Similarly, Porygon is a great check, although it can be 3HKOed by Nature Power, so a bad status effect or an ill-timed full paralysis can spell doom for Porygon.

**Priority attacks**: Common priority attacks such as Mach Punch, Vaccuum Wave, and Aqua Jet all hit hard, and bypass Amaura's Choice Scarf set.
 
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tcr

sage of six tabs
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OK done with editting a bunch of stuff (mostly the addition of some teammates and the removal of Meditie / Gligar / Swirlix / Murkrow) and would like Rowan to help with the Berry Juice set (if it is even being added). Not really comfortable writing this up until a consensus is reached on that.

I also want Chople Berry Amaura in OO
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
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Choice Scarf
########

- The minimal EVs in defenses are enough to raise them each by a point despite the huge investment in Speed and Special Attack
You used up all your EVs, there is no room for defenses. Oh yeah, you could also add the HP investment allows 4 SR switch-ins.

Berry Juice Pivot
########

evs: 60 HP / 200 Def / 224 SpA / 16 SpD
Amaura only needs 196 Def, 220 SpA, and 12 SpD EVs to reach their respective jump points.
 

Lumari

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TFP Leader
Just a suggestion: Taunt blocks Nature Power, does this warrant a mention in Checks&Counters as it's its main STAB move? (I'm not well versed in this metagame at all so I don't know if Taunt users are in any way relevant aside from probably Misdreavus, but in my experience this bit of information isn't that well known, so it might not hurt pointing it out)
 
Last edited:

tcr

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You used up all your EVs, there is no room for defenses. Oh yeah, you could also add the HP investment allows 4 SR switch-ins.


Amaura only needs 196 Def, 220 SpA, and 12 SpD EVs to reach their respective jump points.
The spread adjusts for Hidden power IV drops.
 

Corporal Levi

ninjadog of the decade
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Choice Scarf:
For the moves description, Tri Attack isn't spammable because it has a 20% status effect; the status effect is simply a bonus, so change the sentence to reflect this.
Mention under Usage Tips that certain set-up sweepers, such as Omanyte and Zigzagoon (Extremespeed OHKOs after SR), can take advantage of the recharge turn that Hyper Beam carries to set up and possibly sweep, further warranting careful usage.

Excellent work n.n
ready for GP
 

Lord Alphose

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Overview
########

Amaura is an excellent answer to Flying-types in the Little Cup metagame, resisting their STAB Flying-type attacks and hitting back with one of Amaura's two super effective STAB options. Amaura's unique ability Refrigerate ability turns all Normal-type moves into Ice-type moves and also grants them a 1.3x boost, practically a Life Orb boost with no recoil on a turn where the boost applies. However, Snow Warning is illegal as of now, being unreleased. Rock/Ice typing is awesome offensively but horrible defensively; it has a ton of weaknesses and even, including a 4x weakness to Steel and Fighting, which is certainly not good in a tier housing strong Fighting-types like Mienfoo or Scraggy. Common priority attacks like Mach Punch or Aqua Jet really dampen Amaura's impact on the metagame.

Choice Scarf
########
name: Choice Scarf
move 1: Nature Power
move 2: Ancient Power
move 3: Thunderbolt / Hidden Power Fighting
move 4: Hyper Beam / Dark Pulse / Thunder Wave
ability: Refrigerate
item: Choice Scarf
evs: 60 HP / 220 SpA / 228 Spe
nature: Modest

Moves
========

Nature Power, the main attack, turns into Tri Attack this generation and. It is especially unique on Amaura because of Refrigerate,(AC) giving it Ice-typing and practically a Life Orb boost. This is Amaura's main attacking option, and the preferred option due to the bonus 20% chance to inflict a status effect. Ancient Power is the obligatory secondary STAB move that has awesome coverage alongside Nature Power, particularly against Fire-types. Ancient Power gives Amaura a second option against Flying-types. Thunderbolt can work to nail the Water-types that resist Nature Power and also provide a third super effective attack against Flying, however this is mostly a filler move. Dark Pulse can be used to hit Ghost- and Psychic-types such as Gastly and Gothita. Hyper Beam is an extreme option that adds up to be a 292 Base Power Ice-type attack that obliterates almost any important threat late-game after Amaura has already put in work; it is a kamikazedangerous but can be worth it when you need to take down an important threat quickly. Hidden Power Fighting can be used in the third or fourth slot if Pawniard is an issue, as Pawniard can beis lured in and OHKOed by it, but outside predicting the switch this issue won't come up often, making it more of a fillersituational move than anything. Thunder Wave can also be used in the third or fourth slot, as this allows Amaura to permanently cripple a threat such as Mienfoo, or even to pressure the opposing team. However, it is most unwise to be locked into Thunder Wave.

Set Details
========

With the given Speed investment and Choice Scarf, Amaura hits 21 Speed, enough to outspeed everything in the game under normal conditions. A Modest nature is recommended here to make Amaura the most potent specially offensive threat possible, and Amaura still has all the Speed it needs. Amaura has naturally high HP and thus has less of a necessity fored to investing there (hits 24 HP with no investment), however,(AC) 60 HP EVs letallows it to hit 25 HP, allowing so it tocan switch into Stealth Rock five times instead of four.

Usage Tips
========

Amaura isn't that frail,(AC) but it doesn't have Eviolite on the set and DOESdoes have a lot of weaknesses,(AC) so it must be played with utmost care and not allowed to take super effective hits. Amaura is weak to a ton ofmany common priority moves including Aqua Jet and is especially weak to, Bullet Punch, Mach Punch, and Vacuum Wave. Never switch Amaura in unless you are 100% sure it will be coming in on a resisted attack; Amaura really shines vsagainst Flying-types but is also resistant to Normal-, Poison-, and Ice-types. Amaura doeals poorly againstlittle damage Steel-types and should have teammates that can deal with these. STAB Ice / Rock coverage is incredible offensively and can often OHKO popular top-tier threats such as Drilbur and Fletchling, while also obliterating anti-meta threats such as Growlithe, Vullaby, Natu, and Archen. Hyper Beam is the panic button; use it only if you absolutely need it... e Even if youAmaura can't kill yourKO the active enemy with any of yourits moves, don't use it if youit may be need ited later, s. Switch out instead. It is acceptable to use this attack against something like a set up(No space) sweeper to OHKO it without worrying about your regular attacks not doing enough damage; if youit uses Hyper Beam you,(AC) it will die next turn unless yolikely be KOed its next tur opponent's an idiot, so be very reserved with your use of it; having 21 Speed and a 292 BP attack is a huge blessing that obliterates just about every neutral target in the game from full health even with Eviolite and can turn entire games around if used at the right moment. Some set-up(No hyphen) sweepers such as Omanyte or Zigzagoon can set up on Amaura after Hyper Beam is used, so if dangerous sweepers are on the opposing team be very cautious of using it at the wrong time.(You kinda go on and on about Hyper Beam here, repeating yourself a few times. You can probably shorten this down quite a bit while still getting the message across.)

Team Options
========

A physically defensive Slowpoke is the best partner Amaura can possibly have, as it soaks up all the priority attacks that Amaura is weak to,(RC) and also walls the two types that Amaura is 4x weak against. Larvesta is a great partner for Amaura, as Larvesta can switch into top tiercommon threats such as Pawniard or Mienfoo, while also(RC) and slowly weakening the opponent's team with U-turn and Will-O-Wisp. Drilbur is a great partner as well, as Amaura can OHKO Foongus and Cottonee, while and Drilbur can provides entry hazard support as well as being able to spin away opposing hazards. Honedge cushions Amaura's weak points comfortably and can take advantage by setting up with Swords Dance or Autotomize after switching in, though it does share a Ground weakness with Amaura (but. However,(AC) Amaura can deal with Ground-types with its Ice STAB rather easily so it shouldn't have to switch out of those). Pawniard is a huge problem for Amaura both offensively and defensively,(AC) so any bulky Fighting-type at decent health (and,(AC) preferably those with a priority Fighting-type attack,(AC) can be an awesome teammate Pokemon that do well. These include Impish Eviolite Mienfoo, Sspecial Croagunk, and Timburr. Any teammate that can remove hazards ,(particularly Stealth Rock) is greatly appreciated by Amaura and helps with its longevity.

Berry Juice Pivot
########
name: Berry Juice Pivot
move 1: Nature Power
move 2: Thunder Wave
move 3: Ancient Power
move 4: Hidden Power Fighting / Hyper Beam
ability: Refrigerate
item: Berry Juice
evs: 60 HP / 200 Def / 224 SpA / 16 SpD
nature: Modest

Moves
========

Nature Power is the main STAB option, dealing solid damage to any Pokemon that does not resist Ice-type STABattacks and still dealing a solid hit to some that do resist. Thunder Wave is a great support option for Amaura, as it is naturally slow,(RC) and lures in faster Pokemon such as Mienfoo or Pawniard. It is great for pivoting in and out of battle and gaining momentum. Ancient Power is a great move to OHKO Pokemon like Larvesta, while also giving Amaura an option against Pokemon like Ponyta and Vulpix. Hidden Power Fighting can be used to OHKO Pawniard, although an Iron Head must be watched out for. Hyper Beam can be a great nuke, especially late -game when the opponent really has no switch -in. Hyper Beam should go in the last slot if Thunder Wave is the preferred option tofor hitting Pawniard with.

Set Details
========

Berry Juice allows Amaura to reliably check Pokemon such as Fletchling, and can heal Amaura back to full health over one turn. A mModest nature with 224 Special Attack EVs allow Amaura to hit as hard as possible, so it can dent tonsmany of Pokemon likesuch as Timburr or Mienfoo. The rest of the EVs are distributed towards its defenses,(RC) and allow Amaura to take some punishment. 60 HP EVs allow Amaura to hit 25 HP, allowing it to switch into Stealth Rock one extramore time than it normally would be able to.

Usage Tips
========

Amaura should normally be brought in on Pokemon such as Fletchling. In a pinch, Amaura can check non-Hidden HPower Fighting variants of Gastly and Abra, although it should not be risked unless you are absolutely sure. Amaura should be a lure fors in Pokemon like Mienfoo,(AC) whereich you can Thunder Wave it and cripple it for the rest of a match, or even pull some crazy baits to gain momentum. Hyper Beam is the panic button; use it only if you absolutely need it... even if you can't kill your active enemy with any of your moves, don't use it if you may need it later, switch out instead. It is acceptable to use this attack against something like a set up sweeper to OHKO it without worrying about your regular attacks not doing enough damage; if you use Hyper Beam you will die next turn unless your opponent's an idiot, so be very reserved with your use of it; having 21 Speed and a 292 BP attack is a huge blessing that obliterates just about every neutral target in the game from full health even with Eviolite and can turn entire games around if used at the right moment. Some set-up sweepers such as Omanyte or Zigzagoon can set up on Amaura after Hyper Beam is used, so if dangerous sweepers are on the opposing team be very cautious of using it at the wrong time. (Sorry, you can't just Copy/Paste things 0_0)

Team Options
========

A physically defensive Slowpoke is the best partner Amaura can possibly have, as it soaks up all the priority attacks that Amaura is weak to, and also walls the two types that Amaura is 4x weak against. Larvesta is a great partner for Amaura, as Larvesta can switch into top tier threats such as Pawniard or Mienfoo, while also slowly weakening the opponent's team with U-turn and Will-O-Wisp. Drilbur is a great partner as well, as Amaura can OHKO Foongus and Cottonee, while Drilbur provides hazard support as well as being able to spin away opposing hazards. Honedge cushions Amaura's weak points comfortably and can take advantage by setting up with Swords Dance or Autotomize after switching in, though it does share a Ground weakness with Amaura (but Amaura can deal with Ground-types with its Ice STAB rather easily so it shouldn't have to switch out of those). Pawniard is a huge problem for Amaura both offensively and defensively so any bulky Fighting-type at decent health (and preferably a priority Fighting-type attack) can be an awesome teammate Pokemon that do well include Impish Eviolite Mienfoo, Special Croagunk, and Timburr. Any teammate that can remove hazards (particularly Stealth Rock) is greatly appreciated by Amaura and helps with its longevity.(Sorry, just change it up a little bit so it isn't word for word the same things as above and you should be fine.)

Other Options
########

Rock Polish can work well but most Steel-types will either killKO Amaura or force it out, so Thunder Wave is generally a better option for a lasting Speed advantage over opponents. Various type berries can be used to replace Berry Juice in the pivot set, as this allows Amaura to lure and KO various Pokemon. A Rindo Berry Rock Polish set can be used as a soft check to Bellsprout and Ssun offense teams. If a Rindo Berry is used as an anti-Ssun team Pokemon, then a spread of 60 HP / 36 Def / 224 SpA / 92 SpDef / 68 Spe with a Careful nature should be used. This allows Amaura to always live a Life Orb Bellsprout Solarbeam, while still OHKOing with Nature Power. The leftover EVs are put into Speed and Defense, to raise both to 12. 12 Speed allows Amaura to outspeed and cripple Tirtouga with Thunder Wave, or outspeedingt it at +2 when Tirtouga is boosted as well. A Chople Berry can be held to lure in Pokemon like Timburr or Mienfoo and try and KO them, while also living hits like Timburr's Mach Punch or Croagunk's Vaccuum Wave. Amaura has access to tons of support moves, including dual screens, Calm Mind, Encore, Haze, Psych Up, and Safeguard, but it doesn't have the typing to be able to effectively use any of these in most situations. Amaura can go physical with a set that include Return, Rock Slide, and Bulldoze, but its special offense is more reliable and generally better to use in the tier. Mirror Coat is kind of gimmicky but Amaura does have access to it.(Add period)

Checks & Counters
########

**Steel-types**: Steel-types are the bane of Amaura's existence; Pawniard, Bronzor, Ferroseed, Honedge, and even Aron all give it hell, easily knocking Amaura out in one hit while it. Amaura's STABtab moves are walled andby these Pokemon,(AC) so it can't do much to them.

**Fighting-types**: Timburr, Sspecial Croagunk, Mienfoo, and Scraggy can quite easily check Amaura with the threat of a OHKO with their Fighting-type STAB. Bulkier Fighting-types such as Mienfoo and Timburr can directly switch into anything Amaura has to offer and OHKO with Drain Punch or Mach Punch, respectively.

**Water-types**: Water-types such as Chinchou or Slowpoke can easily take on Amaura, especially if Amaura doesn't run Thunderbolt. They can usually switch into a Nature Power or Hyper Beam and OHKO with Scald or Hydro Pump, and if not a OHKO then a severe dent on Eviolite sets.(You don't have any Eviolite sets?)

**Munchlax**: Munchlax with Thick Fat and Earthquake couldan get around Amaura quite easily, being that it resists 2x Amaura's Ice-type STAB attacks while ignoring most other attacks due to its inherent bulk. Similarly, Porygon is a great check, although can be 3hkoed by Nature Power, so a bad status effect or an ill-timed full paralysis can spell doom for Porygon.

**Priority attacks**: Common priority attacks such as Mach Punch, Vaccuum Wave, and Aqua Jet all hit hard, and bypass Amaura's Choice Scarf set.

1/2
 
Last edited:

frenzyplant

Inertia is a property of matter.
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amcheck :)
add remove capitalization (comments)

Overview
########

Amaura is an excellent answer to Flying-types in the Little Cup metagame, resisting their STAB Flying-type attacks and hitting back with one of Amaura's its two super effective STAB options. Amaura's unique ability Refrigerate turns all Normal-type moves into Ice-type moves and grants them a 1.3x boost, practically a Life Orb boost with no recoil. However, Its other ability Snow Warning is illegal as of now, being unreleased. Rock / Ice (add spaces) typing is awesome offensively but horrible defensively; it has a ton of weaknesses, including a 4x weakness to Steel and Fighting, which is certainly not good in a tier housing strong Fighting-types like such as Mienfoo or and Scraggy. Common priority attacks like such as Mach Punch or Aqua Jet really dampen Amaura's impact on the metagame.

Choice Scarf
########
name: Choice Scarf
move 1: Nature Power
move 2: Ancient Power
move 3: Thunderbolt / Hidden Power Fighting
move 4: Hyper Beam / Dark Pulse / Thunder Wave
ability: Refrigerate
item: Choice Scarf
evs: 60 HP / 220 SpA / 228 Spe
nature: Modest

Moves
========

Nature Power, the main attack, turns into Tri Attack this generation. It is especially unique on Amaura because of Refrigerate, giving it Ice-typing and practically a Life Orb boost. This is Amaura's main attacking option, and the preferred option due to the bonus 20% chance to inflict a status effect. Ancient Power is the secondary STAB move that has awesome coverage alongside Nature Power, particularly against Fire-types. Ancient Power also gives Amaura a second option against Flying-types. Thunderbolt can work is used to nail the Water-types that resist Nature Power and also provide a third super effective attack against Flying-types. Dark Pulse can be used to hit Ghost- and Psychic-types such as Gastly and Gothita. Hyper Beam is an extreme option that adds up to be a 292 Base Power Ice-type attack that obliterates almost any important threat late-game after Amaura has already put in work; it is dangerous but can be worth it when you need to take down an important threat quickly. Hidden Power Fighting can be used in the third or fourth slot if Pawniard is an issue, as Pawniard is lured in and OHKOed by it, but outside predicting the switch this issue won't come up often, making it more of a situational move than anything. Thunder Wave can also be used in the third or fourth slot, as this allows Amaura to permanently cripple a threat such as Mienfoo, or even to pressure the opposing team. However, it is most unwise to be locked into Thunder Wave.

Set Details
========

With the given Speed investment and Choice Scarf, Amaura hits 21 Speed, enough to outspeed everything in the game under normal conditions. A Modest nature is recommended here to make Amaura the most potent specially offensive threat possible, and Amaura still has all the Speed it needs. Amaura has naturally high HP and thus has less of a need to invest there, however, 60 HP EVs allow it to hit 25 HP, so it can switch into Stealth Rock five times instead of four.

Usage Tips
========

Amaura isn't frail, but it doesn't have Eviolite on the set and does have a lot of weaknesses, so it must be played with utmost care and not allowed to take super effective hits. Amaura is weak to many common priority moves, (add comma) including Aqua Jet, Bullet Punch, Mach Punch, and Vacuum Wave. Never switch Amaura in unless you are 100% sure it will be coming in on a resisted attack; Amaura really shines against Flying-types but is also resistant to Normal-, Poison-, and Ice-types moves. Amaura deals little damage against to Steel-types and should have teammates that can deal with these. STAB Ice/Rock coverage is incredible offensively and can often OHKO popular top-tier threats such as Drilbur and Fletchling, also obliterating anti-meta threats such as Growlithe, Vullaby, Natu, and Archen (Archen is pretty popular though). Hyper Beam is the panic button; use it only if you absolutely need it. Even if Amaura can't KO the active enemy with any of its other moves, don't use Hyper Beam it if it may be needed later. Switch out instead. It is acceptable to use this attack against something like a setup sweeper to OHKO it without worrying about your regular attacks not doing enough damage. Some setup sweepers such as Omanyte or Zigzagoon can set up on Amaura after Hyper Beam is used, so if dangerous sweepers are on the opposing team be very cautious of using it at the wrong time.

Team Options
========

A physically defensive Slowpoke is the best partner Amaura can possibly have, as it soaks up all the priority attacks that Amaura is weak to and also walls the two types that Amaura is 4x weak against. Larvesta is a great partner for Amaura, as Larvesta can switch into common threats such as Pawniard or Mienfoo and slowly weaken them opponent's team with U-turn and Will-O-Wisp. Drilbur is a great partner as well, as Amaura can OHKO Foongus and Cottonee, which give Drilbur trouble, and Drilbur can provide entry hazard support as well as spin away opposing hazards. Honedge cushions Amaura's weak points comfortably and can take advantage by setting up with Swords Dance or Autotomize after switching in, though it does share a Ground weakness with Amaura. However, Amaura can deal with Ground-types rather easily with its Ice STAB moves rather easily so it shouldn't have to switch out of those. Pawniard is a huge problem for Amaura both offensively and defensively, so any bulky Fighting-type at decent health, preferably those with a priority Fighting-type attack, can be an awesome teammate. These include Impish Eviolite Mienfoo, special Croagunk, and Timburr. Any teammate that can remove hazards (particularly Stealth Rock) is greatly appreciated by Amaura and helps with its longevity.

Berry Juice Pivot
########
name: Berry Juice Pivot
move 1: Nature Power
move 2: Thunder Wave
move 3: Ancient Power
move 4: Hidden Power Fighting / Hyper Beam
ability: Refrigerate
item: Berry Juice
evs: 60 HP / 200 Def / 224 SpA / 16 SpD
nature: Modest

Moves
========

Nature Power is the main STAB option, dealing solid damage to any Pokemon that does not resist Ice-type attacks and still dealing a solid hit to some that do resist. Thunder Wave is a great support option for Amaura, as it is naturally slow and lures in faster Pokemon such as Mienfoo or Pawniard. It This Amaura set is great for pivoting in and out of battle and gaining momentum. Ancient Power is a great move to OHKO Pokemon like such as Larvesta, also giving Amaura an option against Fire-type Pokemon such as like Ponyta and Vulpix. Hidden Power Fighting can be used to OHKO Pawniard, although an Iron Head must be watched out for. Hyper Beam can be a great nuke, especially late-game (add dash) when the opponent has no switch-in (add dash). Hyper Beam should go in the last slot if Thunder Wave is the preferred option for hitting Pawniard.

Set Details
========

Berry Juice allows Amaura to reliably check Pokemon such as Fletchling, and can heal Amaura back to full health over one turn. A Modest nature with 224 Special Attack EVs allow Amaura to hit as hard as possible, so it can dent many Pokemon such as Timburr or Mienfoo. The rest of the EVs are distributed towards its defenses and allow Amaura to take some punishment. 60 HP EVs allow Amaura to hit 25 HP, allowing it to switch into Stealth Rock one more time than it normally would be able to.

Usage Tips
========

Amaura should normally be brought in on Pokemon such as Fletchling. In a pinch, Amaura can check non-Hidden Power Fighting variants of Gastly and Abra, although it (change to "this" if you're referring to the act of checking here, keep it as is if you're referring to Amaura itself) should not be risked unless you are absolutely sure. Amaura lures in Pokemon like Mienfoo, which you can Thunder Wave and cripple for the rest of a match, or and it can even pull some crazy baits to gain momentum. Hyper Beam is a last resort attack, and should only be used to guarantee a KO on an important Pokemon, such as the opposing team's win condition. Due to its risks, If a player your opponent has a dangerous one-turn (add dash) setup sweeper such as Zigzagoon, Hyper Beam should never be used as this it will grant a free turn that could very well end the game.

Team Options
========

Slowpoke is the best partner Amaura can possibly have, as it soaks up all the priority attacks that Amaura is weak to, and also walls the two types that Amaura is 4x weak against. Larvesta is another great partner for Amaura, as Larvesta can switch into top tier threats such as Pawniard or Mienfoo, while also slowly weakening the opponent's team with U-turn and Will-O-Wisp. Drilbur is a great partner as well, as Amaura can OHKO Foongus and Cottonee which give it trouble, while Drilbur provides hazard support as well as being able to spin away opposing hazards. Honedge has excellent type synergy with Amaura and can take advantage of common switch-ins (add dash) by setting up with Swords Dance or Autotomize, though it does share a Ground weakness with Amaura. Pawniard is a huge problem for Amaura both offensively and defensively so any bulky Fighting-type at decent health (and preferably with a priority Fighting-type attack) can be a teammate. Pokemon that do well include bulky Mienfoo sets, Croagunk, and Timburr. Any teammate that can remove hazards (particularly Stealth Rock) is greatly appreciated by Amaura and helps with its longevity.

Other Options
########

Rock Polish can work well but most Steel-types will either OHKO Amaura or force it out, so Thunder Wave is generally a better option for a lasting Speed advantage over opponents. Various type berries can be used to replace Berry Juice in the pivot set, as this allows Amaura to lure and KO various Pokemon. A Rindo Berry Rock Polish set can be used as a soft check to Bellsprout and sun offense teams. If a Rindo Berry is used as an anti-sun team Pokemon, then a spread of 60 HP / 36 Def / 224 SpA / 92 SpD / 68 Spe with a Careful nature should be used. This allows Amaura to always live a Life Orb Bellsprout Solarbeam, while still OHKOing with Nature Power. The leftover EVs are put into Speed and Defense, to raise both to 12. 12 Speed allows Amaura to outspeed and cripple Tirtouga with Thunder Wave or outspeedt it at +2 when Tirtouga is boosted as well. A Chople Berry can be held to lure in Pokemon like Timburr or Mienfoo and try and KO them, while also living hits like Timburr's Mach Punch or Croagunk's Vaccuum Wave. Amaura has access to tons of support moves, including dual screens, Calm Mind, Encore, Haze, Psych Up, and Safeguard, but it doesn't have the typing to be able to effectively use any of these in most situations. Amaura can go physical with a set that includes Return, Rock Slide, and Bulldoze, but its special offense is more reliable and generally better to use in the tier. Mirror Coat is kind of gimmicky but Amaura does have access to it.

Checks & Counters
########

**Steel-types**: Pawniard, Bronzor, Ferroseed, Honedge, and even Aron all give it Amaura hell, easily knocking Amaura it out in one hit. Amaura's STAB moves are walled by these Pokemon, so it can't do much to them.

**Fighting-types**: Timburr, special Croagunk, Mienfoo, and Scraggy can quite easily check Amaura with the threat of a OHKO with their Fighting-type STAB moves. Bulkier Fighting-types such as Mienfoo and Timburr can directly switch into anything Amaura has to offer and OHKO with Drain Punch or and Mach Punch, respectively.

**Water-types**: Water-types such as Chinchou or Slowpoke can easily take on Amaura, especially if Amaura doesn't run Thunderbolt. They can usually switch into a Nature Power or Hyper Beam and OHKO or severely dent Amaura with Scald or Hydro Pump, and if not a OHKO then a severe dent.

**Munchlax**: Munchlax with Thick Fat and Earthquake can get around Amaura quite easily, being that it resists 2x Amaura's Ice-type STAB attacks while ignoring most other attacks due to its inherent bulk. Similarly, Porygon is a great check, although it can be 3HKOed by Nature Power, so a bad status effect or an ill-timed full paralysis can spell doom for Porygon.

**Priority attacks**: Common priority attacks such as Mach Punch, Vaccuum Wave, and Aqua Jet all hit hard, and bypass Amaura's Choice Scarf set.
 
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Overview
########

Amaura is an excellent answer to Flying-types in the Little Cup metagame, resisting their STAB Flying-type attacks and hitting back with one of Amaura'its two super effective STAB options. Amaura's unique ability, Refrigerate, turns all Normal-type moves into Ice-type moves and granboosts them aby 1.3x boost,, which is practically a Life Orb boost with no recoil. However, Snow Warning is illegal as of now, being unreleased. A Rock / Ice typing is awesome offensively but horrible defensively; it has a ton of weaknesses, including a 4x weakness to Steel and Fighting, which is certainly not good in a tier housing strong Fighting-types likesuch as Mienfoo orand Scraggy. CMoreover, common priority attacks likesuch as Mach Punch or Aqua Jet really dampen Amaura's impact on the metagame.

Choice Scarf
########
name: Choice Scarf
move 1: Nature Power
move 2: Ancient Power
move 3: Thunderbolt / Hidden Power Fighting
move 4: Hyper Beam / Dark Pulse / Thunder Wave
ability: Refrigerate
item: Choice Scarf
evs: 60 HP / 220 SpA / 228 Spe
nature: Modest

Moves
========

Nature Power, the main attack, turns into Tri Attack this generation. It is especially unique on Amaura because of Refrigerate, givmaking it Ice-typingNature Power and practically a Life Orb boost Ice-type move. This is Amaura's main attacking option, and is the preferred option due to the bonus 20% chance to inflict a status effect. Ancient Power is the secondary STAB move, thas it has awesome coverage alongside Nature Power, particularly against Fire-types. Ancient Power gives Amaura a second option againsto hit Flying-types super effectively. Thunderbolt can work to nail the Water-types that resist Nature Power and also provide a third super effective attack against Flying-types. Dark Pulse can be used to hit Ghost- and Psychic-types such as Gastly and Gothita for super effective damage. Hyper Beam is an extreme option that adds up to be a 292 Base Power Ice-type attack thatwhich obliterates almost any important threat late-game after Amaura has already put in work; it is dangerous but can be worth it when you need to take down an important threat quickly. Hidden Power Fighting can be used in the third or fourth slot if Pawniard is an issue, as Pawniard is lured in and OHKOed by it, but if you don'tside predicting the switch, this issue won't come up often, making it more of a situational move than anything. Thunder Wave can also be used in the third or fourth slot, as this allows Amaura to permanently cripple a threat such as Mienfoo, or even to pressure the opposing team. H; however, it is most unwise to be locked into Thunder Wave.

Set Details
========

With the given Speed investment and a Choice Scarf, Amaura hits 21 Speed, enough to outspeed everything in the game under normal conditions. A Modest nature is recommended here to make Amaura the most potent specially offensive threat possible, and Amaura still has all the Speed it needs. Amaura has naturally high HP and thus has less of a need to invest there, however, 60 HP EVs allow it to hit 25 HP, so it can switch into Stealth Rock five times instead of four.

Usage Tips
========

Amaura isn't frail, but it doesn't have Eviolite on the set and does haves a lot of weaknesses, so it must be played with utmost care and not allowed tocannot take super effective hits. Amaura is weak to many common priority moves including Aqua Jet, Bullet Punch, Mach Punch, and Vacuum Wave. Never switch Amaura in unless you are 100%very sure it will be coming in on a resisted attack; Amaura really shines against Flying-types but is also resistant to Normal-, Poison-, and Ice-type moves. Amaura deals little damage against Steel-types, and should have teammates that can deal with these. Amaura's STAB Ice/Rock cmoverage iss are incredible offensively and can often OHKO popular top-tier threats such as Drilbur and Fletchling,; its STAB moves also obliteratinge anti-meta threats such as Growlithe, Vullaby, Natu, and Archen. Hyper Beam is the panic button; use it only if you absolutely need it. Even if Amaura can't KO the active enemy with any of its moves, don't use it if itAmaura may be needed later. S in the game; switch out instead. It is acceptable to use this attackHyper Beam against something like a setup sweeper to OHKO it without worrying about your regular attacks not doing enough damage, however. Some setup sweepers such as Omanyte or Zigzagoon can set up on Amaura after Hyper Beam is used, so if dangerous sweepers are on the opposing team, be very cautious of using it at the wrong time.

Team Options
========

A physically defensive Slowpoke is the best partner Amaura can possibly have, as it soaks up all the priority attacks that Amaura is weak to and also walls the two types that Amaura is 4x weak against. Larvesta is a great partner for Amaura, as Larvesta can switch into common threats such as Pawniard or Mienfoo and slowly weaken the opponent's team with U-turn and Will-O-Wisp. Drilbur is a great partner as well, as Amaura can OHKO Foongus and Cottonee and, while Drilbur can provide entry hazard support as well as spin away opposing hazards. Honedge cushions Amaura's weak points comfortably and can take advantage by setting up with Swords Dance or Autotomize after switching in, though it does share a Ground-type weakness with Amaura. However, Amaura can deal with Ground-types with its Ice-type STAB moves rather easily so it shouldn't have to switch out of those. Pawniard is a huge problem for Amaura both offensively and defensively, so any bulky Fighting-type at decent health, preferably thosone with a priority Fighting-type attack, can be an awesome great teammate. These include Impish Eviolite Mienfoo, Special Croagunk, and Timburr. Any teammate that can remove hazards (particularly Stealth Rock) is greatly appreciated by Amaura and helps with its longevity.

Berry Juice Pivot
########
name: Berry Juice Pivot
move 1: Nature Power
move 2: Thunder Wave
move 3: Ancient Power
move 4: Hidden Power Fighting / Hyper Beam
ability: Refrigerate
item: Berry Juice
evs: 60 HP / 200 Def / 224 SpA / 16 SpD
nature: Modest

Moves
========

Nature Power is the main STAB optionmove, dealing solid damage to any Pokemon that does not resist Ice-type attacks and still dealing a solid hitchunk of damage to some that do resist it. Thunder Wave is a great support option for Amaura, as itAmaura is naturally slow and lures in faster Pokemon such as Mienfoo or Pawniard. It is great for pivoting in and out of battle and gaining momentum. Ancient Power is a great move to OHKO Pokemon likesuch as Larvesta,; it also givinges Amaura an option against Pokemon likesuch as Ponyta and Vulpix. Hidden Power Fighting can be used to OHKO Pawniard, although an Iron Head must be watched out for. Hyper Beam can be a great nuke, especially late -game when the opponent has no switch in. Hyper Beam should go in the last slot if Thunder Wave is the preferred option for hittdealing with Pawniard.

Set Details
========

Berry Juice allows Amaura to reliably check Pokemon such as Fletchling, and can heal Amaura back to full health over one turn. A Modest nature with 224 Special Attack EVs allow Amaura to hit as hard as possible, so it can dent many Pokemon such as Timburr or Mienfoo. The rest of the EVs are distributed towards its defenses and allow Amaura to take some punishmenthits. 60 HP EVs allow Amaura to hit 25 HP, allowing it to switch into Stealth Rock one more time than it normally would be able to.

Usage Tips
========

Amaura should normally be brought in on Pokemon such as Fletchling. In a pinch, Amaura can check non-Hidden Power Fighting variants of Gastly and Abra, although it should not be risked unless you are absolutely sure that they do not carry Hidden Power Fighting. Amaura lures in Pokemon likesuch as Mienfoo, which you can Thunder Wave and cripple for the rest of a match, or even pull some crazy baits to gain momentum. Hyper Beam is a last resortn attack, and that should only be used to guarantee a KO on an important Pokemon, such as the opposing team's win condition. Due to its risks, if a player has a dangerous one -turn setup sweeper such as Zigzagoon, Hyper Beam should never be used as this will grant a free turn that could very well end the game.


Team Options
========

Slowpoke is the best partner Amaura can possibly have, as it soaks up all the priority attacks that Amaura is weak to, and also walls the two types that Amaura is 4x weak against. Larvesta is another great partner for Amaura, as Larvesta can switch into top -tier threats such as Pawniard or Mienfoo, while also slowly weakening the opponent's team with U-turn and Will-O-Wisp. Drilbur is a great partner as well, as Amaura can OHKO Foongus and Cottonee, while Drilbur provides hazard support as well as being able to spin away opposing hazards. Honedge has excellent type synergy with Amaura and can take advantage of common switch -ins by setting up with Swords Dance or Autotomize, though it does share a Ground weakness with Amaura. Pawniard is a huge problem for Amaura both offensively and defensively, so any bulky Fighting-type at decent health (and preferably a priority Fighting-type attack) can be a good teammate. Pokemon that do well include bulky Mienfoo sets, Croagunk, and Timburr. Any teammate that can remove hazards, (particularly Stealth Rock), is greatly appreciated by Amaura and helps with its longevity.

Other Options
########

Rock Polish can work well but most Steel-types will either OHKO Amaura or force it out, so Thunder Wave is generally a better option for a lasting Speed advantage over opponents. Various type berries can be used to replace Berry Juice in the pivot set, as this allows Amaura to lure and KO various Pokemon. A Rindo Berry Rock Polish set can be used as a soft check to Bellsprout and sun offense teams. If a Rindo Berry is used as an anti-sun team Pokemon, then a spread of 60 HP / 36 Def / 224 SpA / 92 SpD / 68 Spe with a Careful nature should be used. This allows Amaura to always live a Life Orb Bellsprout Solarbeam, while still OHKOing with Nature Power. The leftover EVs are put into Speed and Defense, to raise both to 12. 12 Speed allows Amaura to outspeed and cripple Tirtouga with Thunder Wave or outspeetd it at +2 when Tirtouga is boosted as well. A Chople Berry can be held to lure in Pokemon likesuch as Timburr or Mienfoo and try and KO them, while also living hits likesuch as Timburr's Mach Punch or Croagunk's Vaccuum Wave. Amaura has access to tons of support moves, including dual screens, Calm Mind, Encore, Haze, Psych Up, and Safeguard, but it doesn't have the typing to be able to effectively use any of these in most situations. Amaura can go physical with a set that includes Return, Rock Slide, and Bulldoze, but its special offensive set is more reliable and generally better to use in the tier. Mirror Coat is kind of gimmicky but Amaura does have access to it.

Checks & Counters
########

**Steel-types**: Pawniard, Bronzor, Ferroseed, Honedge, and even Aron all give it hell, easily knockingtrouble Amaura out in one h, easily OHKOing it. Amaura's StabTAB moves are walled by these Pokemon, so it can't do much to them.

**Fighting-types**: Timburr, special Croagunk, Mienfoo, and Scraggy can quite easily check Amaura with the threat of an OHKO with their Fighting-type STAB moves. Bulkier Fighting-types such as Mienfoo and Timburr can directly switch into anything Amaura has to offer and OHKO with Drain Punch or Mach Punch, respectively.

**Water-types**: Water-types such as Chinchou orand Slowpoke can easily take on Amaura, especially if Amaura doesn't run Thunderbolt. They can usually switch into a Nature Power or Hyper Beam and OHKO or severely dent Amaura with Scald or Hydro Pump, and if not a OHKO then a severe dent.

**Munchlax**: Munchlax with Thick Fat and Earthquake can get around Amaura quite easily, being thatas it resists 2x Amaura's Ice-type STAB attacks while ignoring most other attacks due to its inherent bulk. Similarly, Porygon is a great check, although can be 3hkoHKOed by Nature Power, so a bad status effect or an ill-timed full paralysis can spell doom for Porygon.

**Priority attacks**: Common priority attacks such as Mach Punch, Vaccuum Wave, and Aqua Jet all hit hard, and bypass Amaura's Choice Scarf set.

gp 2/2
 
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