http://snap.berkeley.edu/snapsource...ame=SPG141&ProjectName=Move Damage Calculator
I made a calculator that can factor in all variables that play a part in determining damage and output a damage total in terms of HP, and then tell whether it is a KO. This works for multi-hit moves, incorporates the random damage variablity factor, can set crit damage to gen v- or gen VI+, and also incorporates burn mechanics. Have fun :)
I made a calculator that can factor in all variables that play a part in determining damage and output a damage total in terms of HP, and then tell whether it is a KO. This works for multi-hit moves, incorporates the random damage variablity factor, can set crit damage to gen v- or gen VI+, and also incorporates burn mechanics. Have fun :)