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  1. SM OU Victini offense (1800+ peak, 20-0 run during suspect)

    I thought about it, and I think Knock Off is indeed a better pick in general, but on this particular team, I prefer using Ice Punch, because Mega Gallade doesn't need to deal with Mew. Every time Mew comes in, my Victini comes in for free. The team works based on the offensive core pressuring...
  2. SM OU Victini offense (1800+ peak, 20-0 run during suspect)

    Excadrill isn't a stall breaker, but Mold Breaker does allow me to set up Stealth Rocks against Mega Sableye, as well as Toxic it, whereas Mantine does nothing against stall. And if I change Landorus-T to an offensive variant, I lose a Pokemon that is far too important of a glue and role...
  3. SM OU Victini offense (1800+ peak, 20-0 run during suspect)

    Mantine leaves me with nothing to break stall though, and it also makes the team too passive for what it is. Another solution would be Tapu Fini. This leaves me with the Fire-Grass-Water core intact, gives me Defog, is a great answer to stall, and a secondary check for Greninja and Rain to...
  4. SM OU Victini offense (1800+ peak, 20-0 run during suspect)

    Hi mate, Thanks for the rate. I definitely agree that having hazzard control will always be better than not having it (it would be hard to argue otherwise), but I don't know which Defogger or spinner I could fit on the team, and more importantly, which existing member to sack, because sacking...
  5. SM OU Victini offense (1800+ peak, 20-0 run during suspect)

    Hi guys, my name is Yukik000 and I've been around Pokemon Showdown for a few years now. I usually average in the top 100, sometimes higher sometimes lower, depending on how much proteins I take. Victini is my favourite Pokemon and I believe it is immensely potent in the current metagame. There...
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