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  1. SM Doubles OU VoltTurn Offense

    This team is based around the momentum and positioning that volt-turn gives and attempts to fill all the gaps. I've been using this team to climb the ladder on an alt and managed a 26-4 record so I think its well tested at this point, however I think it can be optimised. Manectric @ Manectite...
  2. SM Doubles OU Hoopa-U TailRoom

    Hoopa-U has always been one of my favourite pokemon in doubles, specifically offensive trickroom. However in this meta where every team has a tapu and incineroar being everywhere its been kinda hard to find a use for hoopa. I knew I wouldn't be able to use hoopa for fullroom because of its...
  3. SM OU Need Help With Sticky Web Team

    Shuckle @ Mental Herb Ability: Sturdy EVs: 252 HP / 168 Def / 88 SpD Relaxed Nature IVs: 0 Spe - Sticky Web - Stealth Rock - Encore - Rock Tomb Shuckle imo is the best webs setter in the tier right now. The main reason for this is it's versatility in battle. With mental herb and...
  4. SM OU Standard USUM Balance

    This is a pretty boring and standard team so I will be sure to keep it short. :) Greninja-Ash @ Choice Specs Ability: Battle Bond EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Hydro Pump - Dark Pulse - Water Shuriken - Spikes Greninja is a massive threat in USUM with a very high spak stat and...
  5. SM Doubles OU Doubles OU - 25/3 85% gxe

    This is a team that I've been working on, and yes, its boring and standard but what did you expect? The team is built around 3 different 2 mon cores that cover each other really well. The first part of the team involves the infamous Lele / Gross core. This core is extremely strong and is able...
  6. SM OU Mega Diance Offence (need help)

    Hello everyone and welcome to my RMT! As you can tell by the title, this is a Mega Diancie hyper offence based team. The team uses a very strong volt-turn core to keep momentum, and bring in breakers. The team focuses on positioning to allow you to get the most out of each turn, and aims to...
  7. SM RU Trickroom with the Camel

    I normally play doubles or ou most of the time, but both tiers have become really boring as of late, so I've decided to have a go at some of the lower tiers. From the get-go I wanted to use a team that had a basic strategy and hard hitters to help me ladder fast and get to know the tier. There...
  8. VGC PLease Help : Mega Gardevoir Trickroom

    This is a team based on the very successful vgc 15 team. The team aims to stop H.O in its tracks but also be able to handle most things the ladder can throw at it. The Team: Gardevoir-Mega @ Gardevoirite Ability: Trace Level: 50 EVs: 252 HP / 196 Def / 4 SpA / 28 SpD / 28 Spe Modest Nature...
  9. SM UU SM UU Trick Room

    I have based this UU trick room team off of the very popular (or was) team in OU. Since a lot of the threats in that team are now in UU I have decided to convert it to this tier because I really enjoyed it. (P.S I don't know if this has been done yet so please don't get mad if someone else...
  10. SM UU Need help with first UU team build

    This is a team I've been using on the UU ladder recently. It's just your standard hyper offense team i guess. I haven't got much experience team building in the UU tier but I've given it my best shot. It was originally a sub/roost kyurem balance but it was modified to get this. First is...
  11. SM OU MEGA ZARD X! Bulky Offense

    Introduction This team focuses on paving the way for one of 3 breakers to sweep. The strong defensive core is able to answer to almost everything in the meta game to keep the breakers healthy, stop checks deal a bit of damage and keep momentum. All 3 breakers pressure each others checks (most...
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