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  1. Metagame Workshop

    Weathers are permanent, so Smooth Rock does nothing. Yeah, Sandstorm and Hail deal more damage. A cool thing about Tyranitar is that it can come in and set up sand, and then, when an opponent replaces its weather, it can Mega Evolve and set up sand again! Mega Garchomp's main problem (aside from...
  2. Metagame Workshop

    Making the weathers permanent sounds like a fun idea, so I won't ban setters. And I do mean doubled and not applied twice. I messed up calculating Moonlight. Thanks for your input!
  3. Metagame Workshop

    Sorry to interrupt the discussion for Pokémoves (which I think you should definitely submit, by the way), but I've had this idea swirling around for a while: When It Rains, It Pours aka Weather Wars 2: Electric Boogaloo aka Hail Gets the Shaft... Again Metagame premise: Weather effects are...
  4. Metagame Workshop

    Lockmons Premise: All Pokemon are locked into the first move they use until they switch out. Potential Bans and Threats: OU banlist, Choice items? Questions for the Community: Would this be too intolerant of defensive Pokemon?
  5. Metagame Workshop

    Do the item effects stack with move effects? Like, if a Porygon-Z @ Tri Attack used Ice Beam, is that a 6.67% burn, 6.67% paralyze, and 16.67% freeze? Or 7.32% freeze?
  6. Metagame Workshop

    ... I apologize for not reading through the full OM Index and wasting everyone's time. Sorry.
  7. Metagame Workshop

    This is my first post on these forums, so i can't submit this, but: Ancientmons Metagame Premise: Abilities getting you down? Too many held items to keep track of? Too hard to optimize the EV spread? Well, worry no longer! Ancientmons is an OM that aims to bring back the simplicity of GSC. (I...
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