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  1. Programming Gen1to3 All-in-one Editor and Converter

    MetropolisJ - will you update the conversion algorithm to be the same as the upcoming Gen will behave? Or at least add option to choose between your conversion algorithm and the new one?
  2. Programming Gen1to3 All-in-one Editor and Converter

    Me again, I'm having problems if I change Trainer ID Number - I can't enter Cinnabar, the game will crash. I played normally, no cheats or skipping content. This happens only with that save. I have another save that has 3 boxes, but editor sees only 2! I am attaching save and images from the game.
  3. Programming Gen1to3 All-in-one Editor and Converter

    Here, now boxes are empty (I tried switching to box 2 and back to box 1), pic also attached, 3 pkm should be in box 1... However my first error happened, and I'm not sure, if I actually had any pkm in a box, maybe it was one, but I'm really not sure.
  4. Programming Gen1to3 All-in-one Editor and Converter

    Hey, I'm getting a bunch of random level missingnos when I open a pkmn box, mostly lvl255 or lv100... Bloo version. Also I lost all in boxes in Yello...
  5. Programming Gen1to3 All-in-one Editor and Converter

    Since I have both 64 and 32 bit Java, this version needs to be ran from command prompt: path_to_32b_java/java.exe -d32 -jre "path_to_Editor/Pokemon Editor 32-bit.exe" At least it works :pimp: Please check out how to run 32b Java executables when users have both 32/64b Java on their systems...
  6. Programming Gen1to3 All-in-one Editor and Converter

    This editor is outdated - there is a newer 4.2 version on pokemonproject! And 32 bit version also doesn't work, please check what's wrong.
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