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  1. Soli

    CAP 3D Modeling Project

    QxC4eva: I really like this current style for Mollux, though I would tone down the yellow glow a bit (the 0% images look great in my opinion). The shine on the glass lamp is also a nice touch. Also on the Fidgit joint design post, I think the squishy gland elbow is a better design than the...
  2. Soli

    Parting Shot

    Magic Bounce is definitely something to worry about with this concept. I don't even know if Parting Shot is rebounded by Colossoil, but regardless it's not supposed to influence the process. But anyway, there are 4 main magic bounce users barring Xatu: Sableye-M Diancie-M Espeon Absol-M...
  3. Soli

    CAP 21 CAP 21 Playtest

    Given its very high Sp. Def stat and low Defense stat, seeing Coil and Ground checks abounding in the tier seems very unsurprising. Being able to hit with 100% accuracy STAB Head Smash at 1.5x power and with no recoil is a HUGE benefit, and having the speed to make use of the defense boost that...
  4. Soli

    CAP 21 CAP 21 Playtest

    Ahhhhh oops. My bad. Mollux and Crucibelle DO have very similar concepts though, although I love them both. I'm extremely excited to use it. Also can't wait for the next CAP to start.
  5. Soli

    Parting Shot

    Alright, my bad. I was operating under the assumption that it's rather difficult to view a single concept in a pure state of abstraction, as abilities, stats, items, and many other variables go in to making a pokemon even partially viable. I'll try and keep my future posts on topic. Parting...
  6. Soli

    CAP 21 CAP 21 Playtest

    After trying out Crucibelle, I noticed a few things. 1. This thing is adorable . 2. Crucibelle is a massive threat because of Coil. STAB recoil-less 100% Head Smash and Gunk Shot?!?!?! Are you kidding me? Holy dickens this thing is insane. 3. Steel types are an issue, particularly Scizor...
  7. Soli

    Parting Shot

    I'm just thinking about my problem with the CAP Tomohawk. Giving that thing Rapid Spin and Stealth Rock and Roost is obnoxious as hell, and I agree that it needs to have some sort of hindrance to limit its potential. I don't even think it needs to have Prankster to function well at all. I'm...
  8. Soli

    Parting Shot

    Ooh I didn't even consider Wish as an option. That's actually a really good idea! I'm just thinking about passing wishes onto a threat that can't heal easily on its own, such as Garchomp. That would be murderous and awesome. Even better is if the Garchomp-Wish recipient has Rocky Helmet or was a...
  9. Soli

    CAP 21 CaP 21 - Part 13 - Flavour Ability Poll 1

    Liquid Ooze Poison Touch Forewarn Shell/Battle Armour Anticipation
  10. Soli

    Toxic Spike Supreme

    Sorry if this is a little old, but I actually really like the idea of a Toxic Spikes user. I see the following as being crucial to the success of this project. 1. Typing 2. Offensive v Defensive stat spread 3. Ability Now a common feature of the best two SR setters is ground typing and high...
  11. Soli

    Parting Shot

    Something interesting that I noticed is that using Parting Shot on a Magic Bounce/Snatch user lowers the users' stats but switches out the bouncing 'mon. So it could be highly effective as a stopper to Mega Sableye, for example, or Baton Pass shenanigans a la Espeon. As far as stats go, I...
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