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  1. Spiffykins

    CAP 18 CAP 18 - Part 4 - Primary Ability Poll 1

    Bulletproof Contrary Analytic Regenerator
  2. Spiffykins

    Apprentice Program: Round Eighty Three

    Username: Spiffykins Age: 21 Showdown Username: In the recent past - Spiffykins, EFF KNOCK OFF. Currently using Snikyffips. Your timezone and usual hours of availability: 5 p.m. – 3 a.m. -4 EDT What tier do you want to learn?: XY UU Tell us a little about yourself: I started battling in Gen 5...
  3. Spiffykins

    Tier Shift Metagame (THIS IS BW)

    When people start running Politoed and five Swift Swim mons, we'll see if you guys still think it's not OP. Buffing NU Chlorophyll sweepers doesn't change the inherent imbalances in the game mechanics.
  4. Spiffykins

    Tier Shift Metagame (THIS IS BW)

    Instead of considering bans, what if BL mons just got boosts in between the tiers? Makes the most sense to me, considering that's actually where they are. +3 for BL1, +7 for BL2? Also, here's a Baton Pass vs Hail battle. Any team/play critique would be dandy. The opponent at one point sent out...
  5. Spiffykins

    Tier Shift Metagame (THIS IS BW)

    So I've been playing around in TS a bit and I thought I'd share my observations about things I've tried. I haven't been rocking the ladder like a hurricane or anything, but regardless... Charizard seems kinda meh. Sure it packs a lot of power, but unless your team is designed around supporting...
  6. Spiffykins

    CAP 16 CAP 5 - Part 8 - Art Poll 2

    Magistrum Yilx Eol DougJustDoug
  7. Spiffykins

    CAP 16 CAP 5 - Part 8 - Art Poll 1

    Eol Magistrum Quanyails Yilx DougJustDoug
  8. Spiffykins

    CAP 16 CAP 5 - Part 7 - Secondary Ability Poll 1

    Water Veil Leaf Guard Sticky Hold Infiltrator Ineffective Ability
  9. Spiffykins

    CAP 16 CAP 5 - Part 7 - Secondary Ability Discussion

    After giving it more thought, I realized Infiltrator could potentially make CAP5 an excellent Banded Pursuit trapper, should it end up with the move. Considering the stat spread, it's very reminiscent of Banded Spiritomb in RU. That isn't necessarily a problem in itself, but unfortunately I fear...
  10. Spiffykins

    CAP 16 CAP 5 - Part 7 - Secondary Ability Discussion

    I like the ideas of Lead Guard and Inflitrator. Overgrowth would also be a very safe option, and anyone leaning toward "no/ineffective second ability" should consider it. It's far to situational and risky to successfully make it the centerpiece of a pokemon's strategy, and in sun it's still...
  11. Spiffykins

    CAP 16 CAP 5 - Part 6 - Stat Spread Poll 1

    Reachzero Toshimelonhead Deck Knight Birkal
  12. Spiffykins

    CAP 16 CAP 5 - Part 1 - Concept Assessment

    What types are uncommon in the current metagame? Why? Think of a type with no obviously outstanding traits and legions of mediocre members. Imagine there was a type so overlooked and underused, no CAP had ever been designated it before and only one OU Pokemon belongs to it, despite it being...
  13. Spiffykins

    CAP 16 CAP 5 - Part 1 - Concept Poll 2

    Korski Base Speed's is a close second. Wish I hadn't missed the last poll, I really liked some of the other concepts. :c (3hp = free substitutes, hello?)
  14. Spiffykins

    CAP 16 CAP 5 - Topic Leader Poll

    Korski Pwnemon jas61292 Birkal nyttyn capefeather All six of you seem very competent. I think the collective mindset everyone's got going into this is really good. Here's hoping CAP5 will be a success and bring in some hype!
  15. Spiffykins

    Aurumoth (OU Analysis) (QC 3/3) (GP 2/2)

    Although I haven't personally tested it, the idea of having 100% accurate STAB Megahorn with an attack stat that high is very appealing. A No Guard DD is viable with no other changes to the included DD set, or with a special coverage move like Overheat in the last slot to plow through physical...
  16. Spiffykins

    CAP 5 - Policy Review Summary

    Are the abilities created for previous CAP Pokemon banned from the process as well? I think, especially since two of the previously created abilities are outclassed by some real abilities, it might be worth keeping them on the table for discussion. Maybe.
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