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new ssb dropped!! we will be laddering for #1!!!
took a brief glance at all of the mons and they’re all pretty cool! will be playing too many games of this (and making too many alts) just like the previous 2 iterations but definitely looks fairly exciting
no super strong opinions on balance atm...
I honestly think it shouldn't be nerfed, but I think that there are simply too many underpowered mons in the meta rn, and personally would like the mons to be around your "powerlevel".
Yeah, Beowulf's set in SSB4 isn't too different from in SSBB (although def a downgrade), where he was... pretty good to say the least. In SSB4, the attack boost is guaranteed (no download/speed boost shenanigans), but the trade off is a large decrease in consistency, despite the gimmick of buzz...
Just going to add, apparently people don't know how to use gossifleur, because from my understanding it walls pretty well outside of passive damage, partially due to its general gimmick, but also partially due to the fact that its endure move can be used multiple times in a row.
Beowulf's winrate being lower than 50% would tell you otherwise
On another note, how is your (INStruct) mon's winrate calculated?
EDIT: To clarify, does it count winning on the side it was originally on (before satanic panic) or the side it has been sent to afterwards?
Btw, are the winrates based on all games or only on "higher" ladder games? Imo kipkluif isn't the worst mon in the tier (either sectonia or naziel imo), and piloswine is not the 3rd best mon in the tier (although still pretty good).
I forgot to save the replay, but the ssbb move "Looking Cool" is marked as bounceable when using "/dt", but did not actually bounce when used against Averardo, who should have Magic Bounce incorporated into its ability.
BUG STATUS: FIXED by Instruct
I have a couple of ideas for pet mods:
Name: Custom Balance
Idea: anything coded into mainline mon games : Balanced Hackmons :: anything coded into pokemon showdown : Custom Balance
This will let relatively unknown moves (ie magikarps revenge lol), items (ie ssbb z-moves and cap mega...
https://play.pokemonshowdown.com/battle-gen8randombattle-1026615430
Zacian's Intrepid Sword activated twice instead of once on turn 19 due to neutralizing gas.