The metagame has been live for about 24 hours now, and the jury is out on a lot of things. I really want to get some decisions out there before the end of the first week in the ladder. I want to promote a healthy metagame whom’s banlist abides by the official Smogon tiering policy. Without further ado, here it goes:
Stall
Introduction
Many players are familiar with the definition of stall, which is to win by gradually wearing down the opponent rather than by dealing a maximal damage output. In Shared Power, Magic Guard is arguably the most common ability, and it completely negates this concept. With no way to actually wear down anything slowly, stall is much less effective on paper in Shared Power, and as such, many players (including myself) assumed it would just be another irrelevant playstyle in an offensive driven metagame. However, stall is played much, much differently in Shared Power. Teams often rely on an “infinite switching” strategy with Regenerator, Magic Guard, and Multiscale, forcing the opponent to do nothing except waste their own PP as their moves fail to have enough power to break through. The overall concept of this playstyle is not consistent with what “real” stall is and may actually fit the criteria of
unhealthy in the Smogon tiering philosophy. I will go into this later on in my post.
Is it good? How good is it?
Saying stall is a “horrible playstyle” was a hyperbole that we’ve all come to realize in this metagame. It can certainly hold its own and is an absolutely valid playstyle. The concept of Regenerator, Multiscale, Magic Guard, Stamina, and other defensive abilities on every single Pokemon sounds very threatening on paper. Stall in SP is nothing like traditional stall in the standard tiers (will go over this soon) and it has a consistent, although not great matchup against most offensive playstyles. Despite still succumbing to playstyles like Guts spam and Contrary due to their frequent inclusion of Kyurem-Black, it is able to beat Skill Link, Trick Room, among many other playstyles. So in short, stall is indeed quite good in this metagame, and how good it is doesn’t matter- that will be evident in the next point.
Is stall unhealthy in this metagame?
Battles lasting upwards of hundreds of turns is not something that is unheard of; however, in Shared Power, this is amplified by the omnipresence of Regenerator on these types of teams, making games usually come down to who has the most added sum of PP. Stall vs stall is an absolutely disgusting matchup, and honestly, every time a matchup like this occurs the game should just be tied because nobody wants to play a 5,000 turn game. I am not using hyperbole. I will use the rest of this section to outline the definition of “
unhealthy” in the tiering philosophy.
IV.) Unhealthy - elements that are neither uncompetitive nor broken, yet deemed undesirable for the metagame such that they
inhibit "skillful play" to a large extent
- These are elements that may not limit either team building or battling skill enough individually, but combine to cause an effect that is undesirable for the metagame.
Switching over and over again inhibits skillful play- usually battles like this do not reflect on the more skillful player winning over the lesser skilled player. As previously stated, battles involving this playstyle usually result in endless PP wars. It takes no skill to play or build this playstyle- and this is something that should be considered heading into the future of the metagame. Is this something we really want?
What do we do about it?
If we do identify this playstyle as unhealthy, the ideal thing to is to ban the element that is deemed to make it unhealthy. This isn’t the problem of a single ability, but rather the collective sum of a specific combination that is unhealthy in Shared Power. This is as follows:
- Multiscale
- Magic Guard
- Stamina
- Regenerator
- Unaware
- Prankster
This is just my hot take on the current state of the metagame. I can see the inhibition of stall clearing the way for a lot of more fun playstyles to really shine. What do you all think?